Search
Skip to Search Results- 3Computer Graphics
- 1AGLAM
- 1Asymmetric Gray Level Aura Matrices
- 1Aura texture
- 1Character animation
- 1Complete alpha-expansion moves
-
2005
Technical report TR05-26. Since the paper was published in SIGGRAPH 2003, the Graphcut Textures has become a popular and important technique for both static and dynamic image texture synthesis. However, the discussion on the theoretic side of the Graphcut Textures appears lacking with little...
-
2005
Technical report TR05-21. Non-Newtonian fluids exist in nature, such as blood and egg white, and in man-made products, such as toothpaste and ketchup. They exhibit more interesting and complex behaviors than traditional Newtonian fluid such as water. In this paper, we propose a new particle-based...
-
User Constrained Multiscale MRF Model for Texture Mixture Synthesis and its Application to Texture Replacement
Download2005
Technical report TR05-25. The original multiscale MRF texture model proposed by Paget (IEEE Transactions on Image Processing, 1998, page 925-931) can be used to synthesize a broad range of textures but is limited to taking a single input texture and outputting a homogeneous texture similar to the...
-
2005
Technical report TR05-20. In this report, we present a novel method for synchronizing multiple (more than 2) un-calibrated video sequences recording the same event by free-moving full-perspective cameras. Unlike previous point feature based synchronization methods, our method takes advantage of...
-
2005
Technical report TR05-30. This paper presents a new technique, called aura texture, for generating synthetic textures from input examples. The basic idea of the new approach is to model textures using Asymmetric Gray Level Aura Matrices (AGLAMs), which give (the proof is in a recently submitted...