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Skip to Search Results- 3Computer Graphics
- 2Texture synthesis
- 1AGLAM
- 1Asymmetric Gray Level Aura Matrices
- 1Aura matrices
- 1Aura texture
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2006
Technical report TR06-09. This paper presents a new technique, called aura 3D textures, for generating solid textures based on input examples. Our method is fully automatic and requires no user interactions in the process. Given an input texture sample, our method first creates its aura matrix...
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2005
Technical report TR05-30. This paper presents a new technique, called aura texture, for generating synthetic textures from input examples. The basic idea of the new approach is to model textures using Asymmetric Gray Level Aura Matrices (AGLAMs), which give (the proof is in a recently submitted...
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2005
Technical report TR05-26. Since the paper was published in SIGGRAPH 2003, the Graphcut Textures has become a popular and important technique for both static and dynamic image texture synthesis. However, the discussion on the theoretic side of the Graphcut Textures appears lacking with little...
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User Constrained Multiscale MRF Model for Texture Mixture Synthesis and its Application to Texture Replacement
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Technical report TR05-25. The original multiscale MRF texture model proposed by Paget (IEEE Transactions on Image Processing, 1998, page 925-931) can be used to synthesize a broad range of textures but is limited to taking a single input texture and outputting a homogeneous texture similar to the...