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- 5Databases
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- 4Programming environments
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- 29Computing Science, Department of
- 29Computing Science, Department of/Technical Reports (Computing Science)
- 6Educational Psychology, Department of
- 6Educational Psychology, Department of/Journal Articles (Educational Psychology)
- 2Graduate and Postdoctoral Studies (GPS), Faculty of
- 2Graduate and Postdoctoral Studies (GPS), Faculty of/Theses and Dissertations
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2009
Bowling, Michael, Zinkevich, Martin, Waugh, Kevin, Lanctot, Marc
Technical report TR09-15. Sequential decision-making with multiple agents and imperfect information is commonly modeled as an extensive game. One efficient method for computing Nash equilibria in large, zero-sum, imperfect information games is counterfactual regret minimization (CFR). In the...
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1998
Pang, Candy, Leontiev, Yuri, Holst, Wade, Szafron, Duane
Technical report TR98-12. Multiple Row Displacement (MRD) is a new dispatch technique for multi-method languages. It is based on compressing an n-dimensional table using an extension of the single-receiver row displacement mechanism. This paper presents the new algorithm and provides...
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1997
Ozsu, M. Tamer, Li, John, Szafron, Duane
Technical report TR97-01. Declarative query languages are an important feature of database management systems and have played an important role in their success. As database management technology enters the multimedia information system domain, the availability of query languages for multimedia...
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1998
Ozsu, M. Tamer, Szafron, Duane, Leontiev, Yuri
Technical report TR98-02. In this paper we present a model that supports a clean separation between the concepts of interface, implementation, and representation. We present several problems that are difficult to solve in the absence of such separation and describe how the proposed model can be...
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2015
Blair, Kristen Pilner, Cutumisu, Maria, Schwartz, Daniel Lewis , Chin, Doris B.
We introduce one instance of a game-based assessment designed to measure students’ self-regulated learning choices. We describe our overarching measurement strategy and we present Posterlet, an assessment game in which students design posters and learn graphic design principles from feedback. We...
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2003
Greiner, Russell, Wishart, David, Eisner, Roman, Lu, Z., Lu, Paul, Macdonell, Cam, Poulin, B., Szafron, Duane, Anvik, J.
Technical report TR03-14. Identifying the destination or localization of proteins is key to understanding their function and facilitating their purification. A number of existing computational prediction methods are based on sequence analysis. However, these methods are limited in scope, accuracy...
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1993
Schaeffer, Jonathan, Lobe, Greg, Szafron, Duane
Technical report TR93-04. The Enterprise programming environment supports the development of applications that run concurrently on a network of workstations. This paper describes the object-oriented components of Enterprise, implemented in Smalltalk-80, and their seamless integration with ...
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Proteome Analyst - Transparent High-throughput Protein Annotation: Function, Localization and Custom Predictors
Download2003
Lu, Z., Eisner, Roman, Lu, Paul, Macdonell, Cam, Szafron, Duane, Greiner, Russell, Poulin, B., Wishart, David, Anvik, J., Habibi-Nazhad, B.
Technical report TR03-05. Modern sequencing technology now permits the sequencing of entire genomes, leading to thousands of new gene sequences in need of detailed annotation. It is too time consuming to predict the properties of each protein sequence manually and to organize the results of many...
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1995
Szafron, Duane, Ozsu, M. Tamer, Li, John
Technical report TR95-25. Declarative query languages are an important feature of database management systems and have played an important role in their success. As database management technology enters the multimedia information system area, the availability of special-purpose query languages...
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2007
Schaeffer, Jonathan, Siegel, Jeff, Duff, Harvey, Schumacher, Allan, Roy, Thomas, Gillis, Stephanie, Onuczko, Curtis, McNaughton, Matthew, Carbonaro, Mike, Waugh, Kevin, Szafron, Duane, Cutumisu, Maria
The traditional approach to implementing interactions between a player character (PC) and objects in computer games is to write scripts in a procedural scripting language. These scripts are usually so complex that they must be written by a computer programmer rather than by the author of the game...