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Skip to Search Results- 2Abdi Oskouie, Mina
- 2Birkbeck, Neil Aylon Charles
- 2Cai, Zhipeng
- 2Chen, Jiyang
- 2Chowdhury, Md Solimul
- 2Chubak, Pirooz
- 74Machine Learning
- 70Reinforcement Learning
- 41Artificial Intelligence
- 36Machine learning
- 22Natural Language Processing
- 22Reinforcement learning
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Fall 2011
Pinball is fast-paced arcade-style game of which the origins date back hundreds of years. Game playing robots exist for billiards, foosball, and soccer and each have their own unique challenges. The speed that balls move in pinball machines requires that players have quick reactions. We created...
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Spring 2012
Havannah is a recent game that is interesting from an AI research perspective. Some of its properties, including virtual connections, frames, dead cells, draws and races to win, are explained. Monte Carlo Tree Search (MCTS) is well suited to play Havannah, but many improvements are possible....
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Fall 2010
The game of Hex is of interest to the mathematics, algorithms, and artificial intelligence communities. It is a classical PSPACE-complete problem, and its invention is intrinsically tied to the Four Colour Theorem and the well-known strategy-stealing argument. Nash, Shannon, Tarjan, and Berge are...
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Pointing gestures for Cooperative Human-Robot Manipulation Tasks in Unstructured Environments
DownloadFall 2017
In recent years, robots have started to migrate from industrial to unstructured human environments, some examples include home robotics, search and rescue robotics, assistive robotics and service robotics. However, this migration has been at a slow pace and with only a few successes. One key...