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Pinball: High-Speed Real-Time Tracking and Playing

  • Author / Creator
    Metcalf, Adam
  • Pinball is fast-paced arcade-style game of which the origins date back hundreds of years. Game playing robots exist for billiards, foosball, and soccer and each have their own unique challenges. The speed that balls move in pinball machines requires that players have quick reactions. We created a framework for Artificial Intelligence research using a Lord of the Rings pinball machine. Communication with the pinball machine is accomplished through an interface implemented in pinball games created with the University of South California's pinball controller. The framework is built around a real-time vision system for ball detection that uses a physics simulator to filter results. A network multi-player pinball protocol was created which opens new directions for creating new pinball games. To test the framework we recorded how long players can keep a single ball in play. This is the first attempt at building a high-performance pinball-playing robot.

  • Subjects / Keywords
  • Graduation date
    2011-11
  • Type of Item
    Thesis
  • Degree
    Master of Science
  • DOI
    https://doi.org/10.7939/R32W9V
  • License
    This thesis is made available by the University of Alberta Libraries with permission of the copyright owner solely for non-commercial purposes. This thesis, or any portion thereof, may not otherwise be copied or reproduced without the written consent of the copyright owner, except to the extent permitted by Canadian copyright law.
  • Language
    English
  • Institution
    University of Alberta
  • Degree level
    Master's
  • Department
    • Department of Computing Science
  • Supervisor / co-supervisor and their department(s)
    • Schaeffer, Jonathan (Computing Science)
    • Sturtevant, Nathan (Computing Science)
  • Examining committee members and their departments
    • Tavakoli, Mahdi (Electrical & Computer Engineering)
    • Szafron, Duane (Computing Science)