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Skip to Search Results- 2Abdi Oskouie, Mina
- 2Birkbeck, Neil Aylon Charles
- 2Cai, Zhipeng
- 2Chen, Jiyang
- 2Chowdhury, Md Solimul
- 2Chubak, Pirooz
- 74Machine Learning
- 70Reinforcement Learning
- 41Artificial Intelligence
- 36Machine learning
- 22Natural Language Processing
- 22Reinforcement learning
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Scale space feature selection with Multiple kernel learning and its application to oil sand image analysis
DownloadSpring 2012
Scale-space representation for an image is a significant way to generate features for object detection/classification. The size of the object we are looking for as well as its texture contents are related to the multi-scale representations. However, any scale-space based features face...
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Fall 2017
In this thesis, we consider scheduling problems in which jobs need to be processed through a (shared) network of machines according to their given paths. Formally, we are given a graph $G(V, E)$ where the edges $E$ represent the machines. We are also given a set of jobs $J$ and a path of edges...
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Spring 2020
Two-Player alternate-turn perfect-information zero-sum games have been suggested as a testbed for Artificial Intelligence research since Shannon in 1950s. In this thesis, we summarize and develop algorithms for this line of research. We focus on the game of Hex — a game created by Piet Hein in...
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Spring 2011
In order to improve a user's query and help the user quickly satisfy his/her information need, most search engines provide query suggestions that are meant to be relevant alternatives to the user's query. This thesis builds on the query suggestion system and evaluation methodology described in...
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Fall 2017
Real-time strategy (RTS) games are war simulation video games in which the players perform several simultaneous tasks like gathering and spending resources, building a base, and controlling units in combat against an enemy force. RTS games have recently drawn the interest of the game AI research...
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Fall 2011
In this dissertation we discuss problems of search, inference and opponent modelling in imperfect information games in the context of creating a computer player for the popular german card game skat. In so doing, we demonstrate three major contributions to the field of artificial intelligence...