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Search, Inference and Opponent Modelling in an Expert-Caliber Skat Player

  • Author / Creator
    Long, Jeffrey Richard
  • In this dissertation we discuss problems of search, inference and opponent
    modelling in imperfect information games in the context of creating a
    computer player for the popular german card game skat. In so doing, we
    demonstrate three major contributions to the field of artificial
    intelligence research in games. First, we present our skat player
    Kermit which, using a synthesis of different techniques, decisively
    defeats previously existing computer players and displays playing
    strength comparable to human experts. Second, we propose a framework
    for evaluating game-playing algorithms with known theoretical flaws
    and explaining the success of such methods in different classes of
    games. Finally, we enhance Kermit with a simple but effective opponent
    modelling component that allows it to adapt and improve its
    performance against players of differing playing strength in real
    time.

  • Subjects / Keywords
  • Graduation date
    Fall 2011
  • Type of Item
    Thesis
  • Degree
    Doctor of Philosophy
  • DOI
    https://doi.org/10.7939/R3HD79
  • License
    This thesis is made available by the University of Alberta Libraries with permission of the copyright owner solely for non-commercial purposes. This thesis, or any portion thereof, may not otherwise be copied or reproduced without the written consent of the copyright owner, except to the extent permitted by Canadian copyright law.
  • Language
    English
  • Institution
    University of Alberta
  • Degree level
    Doctoral
  • Department
  • Supervisor / co-supervisor and their department(s)
  • Examining committee members and their departments
    • Schaeffer, Jonathan (Computing Science)
    • Bowling, Michael (Computing Science)
    • Nau, Dana (Computing Science)
    • Gannon, Terry (Mathematical Sciences)