Technical Reports (Computing Science)
Technical Reports Collection
Items in this Collection
- 9Computer Graphics
- 2Convex hull
- 2Texture synthesis
- 1AGLAM
- 1Asymmetric Gray Level Aura Matrices
- 1Aura matrices
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User Constrained Multiscale MRF Model for Texture Mixture Synthesis and its Application to Texture Replacement
Download2005
Technical report TR05-25. The original multiscale MRF texture model proposed by Paget (IEEE Transactions on Image Processing, 1998, page 925-931) can be used to synthesize a broad range of textures but is limited to taking a single input texture and outputting a homogeneous texture similar to the...
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2005
Technical report TR05-26. Since the paper was published in SIGGRAPH 2003, the Graphcut Textures has become a popular and important technique for both static and dynamic image texture synthesis. However, the discussion on the theoretic side of the Graphcut Textures appears lacking with little...
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2002
Technical report TR02-09. Spiral texture mapping extends and combines two main categories of texture mapping approaches, namely, displacement texture mapping and view-dependent texture mapping. A spiral texture contains two components: a view-independent one and a view-dependent one. The first...
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2007
Technical report TR07-04. Music-driven character animation extracts musical features from a song and uses them to create an animation. This paper presents a system that builds a new animation directly from musical attributes, rather than simply synchronizing it to the music like similar systems....
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2005
Technical report TR05-20. In this report, we present a novel method for synchronizing multiple (more than 2) un-calibrated video sequences recording the same event by free-moving full-perspective cameras. Unlike previous point feature based synchronization methods, our method takes advantage of...
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2006
Technical report TR06-01. In this paper, we propose a new fluid-fluid collision model for particle-based immiscible fluid animation. Our model consists of two components, namely, colli-sion detection and collision response. An interesting feature is that our model not only can prevent immiscible...
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2002
Technical report TR02-08. Previous image-based rendering approaches rely on either accurate three-dimensional geo-metric information or dense image samples. It is, therefore, hard to render a complex real scene due to the difficulties of the following two problems: (1) how to model and represent...
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2004
Technical report TR04-23. Precalculating irradiance for photon maps is an enhancement to the photon mapping method that was proposed by Christensen to reduce redundant irradiance calculations during rendering. In this enhancement, irradiance values are precalculated at the location of photons in...