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Skip to Search Results- 24Artificial intelligence
- 5Machine learning
- 2Alignments
- 2Computer games
- 2Games
- 2Logic, Symbolic and mathematical
- 1Allen, Timothy Karl van.
- 1Bacchus, Fahiem.
- 1Bard, Nolan DC
- 1Chai, Robert Andrew.
- 1Churchill, David G
- 1Covington, Alan R.
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Spring 2011
Grapheme-to-phoneme conversion (G2P) is the task of converting a word, represented by a sequence of graphemes, to its pronunciation, represented by a sequence of phonemes. The G2P task plays a crucial role in speech synthesis systems, and is an important part of other applications, including...
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Fall 2016
Real-time strategy (RTS) video games are known for being one of the most complex and strategic games for humans to play. With a unique combination of strategic thinking and dexterous mouse movements, RTS games make for a very intense and exciting game-play experience. In recent years the games AI...
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Spring 2016
Ideal agent behaviour in multiagent environments depends on the behaviour of other agents. Consequently, acting to maximize utility is challenging since an agent must gather and exploit knowledge about how the other (potentially adaptive) agents behave. In this thesis, we investigate how an...
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Spring 2012
Havannah is a recent game that is interesting from an AI research perspective. Some of its properties, including virtual connections, frames, dead cells, draws and races to win, are explained. Monte Carlo Tree Search (MCTS) is well suited to play Havannah, but many improvements are possible....
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Fall 2010
The game of Hex is of interest to the mathematics, algorithms, and artificial intelligence communities. It is a classical PSPACE-complete problem, and its invention is intrinsically tied to the Four Colour Theorem and the well-known strategy-stealing argument. Nash, Shannon, Tarjan, and Berge are...