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Skip to Search Results- 1Ahmad, Zaheen F
- 1Ahmed, Nimrah.
- 1Bawden, Jennifer
- 1Burch, Neil
- 1Daliri,Mohammadreza
- 1Daniels, Lia M.
- 13Graduate and Postdoctoral Studies (GPS), Faculty of
- 13Graduate and Postdoctoral Studies (GPS), Faculty of/Theses and Dissertations
- 2Education, Faculty of
- 2Education, Faculty of/ENGAGE: Celebration of Research and Teaching Excellence
- 2Toolkit for Grant Success
- 1Toolkit for Grant Success/Successful Grants (Toolkit for Grant Success)
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2017-08-09
Daniels, Lia M., McFeetors, Janelle, Prudhomme-Genereux, Annie, Bawden, Jennifer, Rinaldi, Christina
Museums and science centres are an excellent space for science and research to intersect by providing the general public opportunities to work with scientists who conduct the research and scientists to unpack their research for the public (e.g., Andre, Durksen, & Volman, 2016).
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Spring 2012
Havannah is a recent game that is interesting from an AI research perspective. Some of its properties, including virtual connections, frames, dead cells, draws and races to win, are explained. Monte Carlo Tree Search (MCTS) is well suited to play Havannah, but many improvements are possible....
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Fall 2010
The game of Hex is of interest to the mathematics, algorithms, and artificial intelligence communities. It is a classical PSPACE-complete problem, and its invention is intrinsically tied to the Four Colour Theorem and the well-known strategy-stealing argument. Nash, Shannon, Tarjan, and Berge are...
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Fall 2011
In this dissertation we discuss problems of search, inference and opponent modelling in imperfect information games in the context of creating a computer player for the popular german card game skat. In so doing, we demonstrate three major contributions to the field of artificial intelligence...
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Simulating Strategic Rationality
Spring 2010
This project explores the intersection of three topics: games, rationality and simulation. There are four major results produced by this exploration. First, it is argued that whether or not a particular process can count as a simulation for a particular person is entirely dependent on whether or...
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Spring 2018
Decision-making problems with two agents can be modeled as two player games, and a Nash equilibrium is the basic solution concept describing good play in adversarial games. Computing this equilibrium solution for imperfect information games, where players have private, hidden information, is...
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Spring 2023
Many competitive online video games release new characters on a regular basis. Designing these characters requires significant effort on several aspects including art, story, music, and game balance. Thus automating the design of these aspects offers value in saving human effort. This thesis...