Theses and Dissertations
This collection contains theses and dissertations of graduate students of the University of Alberta. The collection contains a very large number of theses electronically available that were granted from 1947 to 2009, 90% of theses granted from 2009-2014, and 100% of theses granted from April 2014 to the present (as long as the theses are not under temporary embargo by agreement with the Faculty of Graduate and Postdoctoral Studies). IMPORTANT NOTE: To conduct a comprehensive search of all UofA theses granted and in University of Alberta Libraries collections, search the library catalogue at www.library.ualberta.ca - you may search by Author, Title, Keyword, or search by Department.
To retrieve all theses and dissertations associated with a specific department from the library catalogue, choose 'Advanced' and keyword search "university of alberta dept of english" OR "university of alberta department of english" (for example). Past graduates who wish to have their thesis or dissertation added to this collection can contact us at erahelp@ualberta.ca.
Items in this Collection
- 2Abdi Oskouie, Mina
- 2Birkbeck, Neil Aylon Charles
- 2Cai, Zhipeng
- 2Chen, Jiyang
- 2Chowdhury, Md Solimul
- 2Chubak, Pirooz
- 74Machine Learning
- 70Reinforcement Learning
- 41Artificial Intelligence
- 36Machine learning
- 22Natural Language Processing
- 22Reinforcement learning
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Improved approximation algorithms for Min-Max Tree Cover, Bounded Tree Cover, Shallow-Light and Buy-at-Bulk k-Steiner Tree, and (k, 2)-Subgraph
DownloadFall 2011
In this thesis we provide improved approximation algorithms for the Min-Max k-Tree Cover, Bounded Tree Cover and Shallow-Light k-Steiner Tree, (k, 2)-subgraph problems. In Chapter 2 we consider the Min-Max k -Tree Cover (MMkTC). Given a graph G = (V, E ) with weights w: E → Z+ , a set T1, T2, ......
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Spring 2023
Pathfinding has been an interesting research area throughout the years. Heuristic search algorithms are used to find a path with the minimum length between a start and a goal in a graph, which has applications in GPS navigation and video games. There are different ways to create a heuristic for...
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Fall 2019
Creating strong AI systems for trick-taking card games is challenging. This is mostly due to the long action sequences and extremely large information sets common in this type of game. Thus far, search-based methods have shown to be most effective in this domain. In this thesis, I explore...
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Spring 2022
Automated Vehicle (AV) is a trending technology being developed with the promise to reduce traffic accidents caused by human errors. Perception plays a crucial role for Automated Driving Systems (ADS) to make safe decisions. However, local sensory data is insufficient to capture comprehensive...