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Skip to Search Results- 49Artificial Intelligence
- 19Machine Learning
- 19Planning
- 12Reinforcement Learning
- 6Heuristic Search
- 5Deep Learning
- 1Akbari, Mojtaba
- 1Asadi Atui, Kavosh
- 1Ashley, Dylan R
- 1Ashrafi Asli, Seyed Arad
- 1Atrazhev, Peter
- 1Behboudian, Paniz
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Enhancements to Methods for Planning and Scheduling Fabrication Projects Utilizing Multiskilled Labour Resources
DownloadSpring 2023
In prefabrication and off-site construction, various multiskilled work crews need to be assembled to work on different workstations to process custom-designed work units, each having specific requirements for material handling, assembly connections, welding, etc. However, the frequent labour...
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Fall 2013
Scaffolds are temporary structures that are built to support workers and materials and facilitate direct work on construction sites. A considerable amount of man power resources are consumed by industrial construction scaffolding, which makes effective planning and estimation of the same very...
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Fall 2022
OpenSpiel is an open-source software system for implementing high-performance software players for many different computer games. Hex is a two-player game of perfect information used in a variety of computer games research projects. The OpenSpiel project has implemented a version of the AlphaZero...
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Spring 2016
This thesis proposes, analyzes and tests different exploration-based techniques in Greedy Best-First Search (GBFS) for satisficing planning. First, we show the potential of exploration-based techniques by combining GBFS and random walk exploration locally. We then conduct deep analysis on how...
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Spring 2010
This research focuses on developing AI agents that play arbitrary Atari 2600 console games without having any game-specific assumptions or prior knowledge. Two main approaches are considered: reinforcement learning based methods and search based methods. The RL-based methods use feature vectors...
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Spring 2015
Computer-based interactive environments present a compelling platform for research in Artificial Intelligence. Using games as its domains, this work has traditionally focused on building AI agents that can play games well (e.g., Checkers, Go, or StarCraft). In more recent years, a parallel line...
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Fall 2022
This thesis investigates a new approach to model-based reinforcement learning using background planning: mixing (approximate) dynamic programming updates and model-free updates, similar to the Dyna architecture. Background planning with learned models is often worse than model-free alternatives,...
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Fall 2019
Improvisation is a form of live theatre where artists perform real-time, dynamic problem solving to collaboratively generate interesting narratives. The main contribution of this thesis is the development of artificial improvisation: improvised theatre performed by humans alongside intelligent...
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Fall 2017
Modern board, card, and video games are challenging domains for AI research due to their complex game mechanics and large state and action spaces. For instance, in Hearthstone — a popular collectible card (CC) (video) game developed by Blizzard Entertainment — two players first construct their...
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Spring 2019
Current state-of-the-art algorithms for trick-taking card games use a process called determinization. Determinization is a technique that allows the application of perfect information state evaluation algorithms to imperfect information games. It involves a two-step process in which a perfect...