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Skip to Search Results- 9Graduate and Postdoctoral Studies (GPS), Faculty of
- 9Graduate and Postdoctoral Studies (GPS), Faculty of/Theses and Dissertations
- 4Toolkit for Grant Success
- 4Educational Psychology, Department of
- 3Toolkit for Grant Success/Successful Grants (Toolkit for Grant Success)
- 3Educational Psychology, Department of/Journal Articles (Educational Psychology)
- 2Department of Computing Science
- 1Department of Biomedical Engineering
- 1Department of Educational Psychology
- 1Department of Mechanical Engineering
- 1Department of Psychotherapy and Spirituality
- 1Department of Secondary Education
- 1Dr. Stanislav Karapetrovic, Department of Mechanical Engineering
- 1Johnson, Richard D. (Marketing, Business Economics and Law)
- 1Lai, Hollis (Medicine and Dentistry)
- 1Lowrey, Kathleen (Anthropology)
- 1Patricia Boechler (Educational Psychology)
- 1Popkowski Leszczyc, Peter T.L. (Marketing, Business Economics and Law)
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Spring 2016
Health care systems focus on fulfilling patient expectation and needs. However, the wide differences among various health care services make the understanding and use of patient satisfaction information challenging. Patient satisfaction can systematically be studied and analyzed through methods...
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09/24/2021
SSHRC IG awarded 2022: Videogames offer tremendous potential for more meaningful interactions with music and sound, but in most cases, the role that sound and music plays is subservient to the story or game world, rather than being a point of exploration in and of itself. What if composers...
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Brainspan Learning Games: What's in it for Instructors?
2010-05-06
Background: A multiplayer learning game was developed for use in the preclinical courses at our medical school. The resource was developed from two perspectives: student and instructor. Students use the game to review course concepts and to test themselves for exam preparation. Instructors have...
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Choosing versus receiving feedback: The impact of feedback valence on learning in an assessment game
Choosing versus receiving feedback: The impact of feedback valence on learning in an assessment game
2016
Studies examining feedback in educational settings have largely focused on feedback that is received, rather than chosen, by students. This study investigates whether adult participants learn more from choosing rather than receiving feedback from virtual characters in a digital poster design...
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2014-10-07
SSHRC Awarded IG 2015: The proposed work will examine three theoretically important, yet previously unexplored, linkages between experience with an emerging technology and lock-in to that technology but not to others. (1) The impact that repeated practice has on consumers' emotional attachment...
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2014-10-07
SSHRC Awarded IG 2015: Companies such as Microsoft, Google, Facebook, and Apple have turned emerging technologies into pervasive products by quickly capturing dominant market shares and locking consumers into their eco-systems. Prior research has indicated that "cognitive lock-in" plays a...
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Fall 2016
Current medical imaging professional training uses an apprenticeship model with students following an established doctor and viewing their cases, in what is called a practicum. This posses an issue as students are limited to the cases available during their practicum. To resolve this automated...
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Fall 2017
Background: Structured clinical assessments (SCAs) are an essential part of health professional education as they capture important information on not only what a student knows, but what they can do. However, this useful information is rarely translated into quality feedback that students can use...
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Spring 2017
The paper explores the effect of embedding differential levels of elaborated feedback into digital learning objects. The effect of the embedded feedback is also considered in relation to computer experience and learner characteristics. Three digital learning objects were developed for this study...