This decommissioned ERA site remains active temporarily to support our final migration steps to https://ualberta.scholaris.ca, ERA's new home. All new collections and items, including Spring 2025 theses, are at that site. For assistance, please contact erahelp@ualberta.ca.
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Skip to Search Results- 101Art and Design, Department of
- 88Art and Design, Department of/Master's Theses (Art & Design)
- 7Art and Design, Department of/Research Materials (Art and Design)
- 4Art and Design, Department of/Journal Articles (Art & Design)
- 1Art and Design, Department of/HADVC Master's Cornerstone Projects (Art & Design)
- 1Art and Design, Department of/Exhibition Catalogues
- 6Oliver, Marilène
- 5Smallwood, Scott
- 4McTavish, Lianne
- 2Carpenter, J.R.
- 2Ingram, Katrina
- 2Moore, Stephan
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Augmented Therapeutics: Designing an Augmented Reality Platform for Arachnophobia Treatment
Download2020-01-23
We are at a pivotal turning point where technology can greatly contribute to global health. Technology is well-poised to transform how mental health treatment is delivered and accessed, but this transformation requires the combined support and involvement of developers, health care providers, and...
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2020-09-01
This project will examine the role of design and technology in home spaces in the Northern part of Canada. It will explore the reciprocal relationship between mental health and Interior design. Recent research has demonstrated that individuals' well-being remains constant when both physical and...
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2019-01-01
Vadim Bulitko, Sean Caulfield, Astrid Ensslin, Daniel Evans, Gillian Harvey, Scott Smallwood, Daniel Laforest, Brad Necyk, Marilène Oliver, Aidan Rowe, Isabelle Van Grimde, Jonathan Garfinkel, Tess Heinricks, Marilene Oliver, Blaine Campbell
DYSCORPIA: Future Intersections of the Body and Technology was a two-year interdisciplinary research project that brought together scholars from art and design, music, digital and medical humanities, radiology, computer science and contemporary dance in order to question what it means not to know...
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2019-03-08
Our bodies are in a constant state of flux. Skin cells get recycled every few weeks, blood cells every few months, liver cells every two years. Over the course of a decade or so, every atom is replaced, and our bodies are made entirely new. Despite this, most of us feel that we are essentially...
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Development of a Public Space: Rossdale Power Plant Building, Collaborative Placemaking Using Virtual Reality
Download2019-09-04
The River Crossing area in downtown Edmonton is evolving into a vibrant community and a unique place in the city. The ongoing redevelopment of west Rossdale plan involves a variety of projects including expanding land uses in residential, commercial and institutional concepts. The City of...
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2019-02-28
Peripheries In this body of work, I utilize found wooden and cardboard pallets as a foundation for process-based artworks. The pieces reference their original industrial source, but are also transformed, through material manipulation, to evoke other associations. The pallets, built to move...
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2019-05-14
My art depicts the multiple facets of my experience growing up in Brazilian patriarchal society. My practice focuses on reflections about the scarring that patriarchal society has imprinted on me and how it shaped my world views and self-esteem (Brown, Not Outside the Range 109); a small sample...
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2019-09-04
Design for health and wellness is an emerging area within the design field based in the principles of environmental psychology. This subsection of design takes a number of concepts into consideration including ergonomics and comfort, accessibility, emotional design, pleasure with products,...
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2019-09-09
Inspired by principles of sustainable design, slow design, and minimalism, this thesis support document and the accompanying gallery exhibition titled Consumplation contain concepts that aim to improve the human condition while balancing individual, socio-cultural and environmental needs. This...