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Enterprise: An Interactive Graphical Programming Environment For Distributed Software Development
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Mohsin, Jimmy, Schaeffer, Jonathan, Lu, Paul, Chan, Enoch, Szafron, Duane, Smith, Carol, Wong, Pok Sze
Technical report TR91-17. Workstation environments have been in use for more than a decade now. Although a network of workstations together represents a large amount of aggregate computing power, single users often cannot utilize these resources for their applications. Enterprise is a...
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2006
Onuczko, Curtis, Schaeffer, Jonathan, Cutumisu, Maria, Roy, Thomas, Carbonaro, Mike, McNaughton, Matthew, Szafron, Duane
To compete in today's market, companies that develop computer role-playing games (CRPGs) must quickly and reliably create realistic, engaging game stories. Indeed, intricate storylines and realism that goes beyond graphics have become major product differentiators. To establish both, it's...
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2013
Sturtevant, Nathan R., Valenzano, Richard, Schaeffer, Jonathan
While greedy best-first search (GBFS) is a popular algorithm for solving automated planning tasks, it can exhibit poor performance if the heuristic in use mistakenly identifies a region of the search space as promising. In such cases, the way the algorithm greedily trusts the heuristic can cause...
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2003
Schaeffer, Jonathan, Szafron, Duane, Tan, Kai, Anvik, John
Technical report TR03-13. Parallel programming is seen as an effective technique to improve the performance of computationally-intensive programs. This is done at the cost of increasing the complexity of the program, since new issues must be addressed for a concurrent application. Parallel...
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2004
Cutumisu, M., McNaughton, M., Parker, D., Schaeffer, Jonathan, Redford, J., Szafron, Duane
Technical report TR04-05. Recently, some researchers have argued that generative design patterns (GDPs) can leverage the obvious design re-use that characterizes traditional design patterns into code re-use. This paper provides additional evidence that GDPs are both useful and productive. ...
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2015
Blair, Kristen Pilner, Cutumisu, Maria, Schwartz, Daniel Lewis , Chin, Doris B.
We introduce one instance of a game-based assessment designed to measure students’ self-regulated learning choices. We describe our overarching measurement strategy and we present Posterlet, an assessment game in which students design posters and learn graphic design principles from feedback. We...
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1994
Schaeffer, Jonathan, Pijls, Wim, de Bruin, Arie, Plaat, Aske
Technical report TR94-18. This paper introduces a new paradigm for minimax game-tree search algorithms. MT is a memory-enhanced version of Pearl's Test procedure. By changing the way MT is called, a number of best-first game-tree search algorithms can be simply and elegantly constructed...
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1994
de Bruin, Arie, Pijls, Wim, Schaeffer, Jonathan, Plaat, Aske
Technical report TR94-19. Knuth and Moore presented a theoretical lower bound on the number of leaves that any fixed-depth minimax tree-search algorithm traversing a uniform tree must explore, the so-called minimal tree Since real-life minimax trees aren't uniform, the exact size of this tree...
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1993
Lake, Robert, Schaeffer, Jonathan, Lu, Paul
Technical report TR93-13. Chess endgame databases, while of important theoretical interest, have yet to make a significant impact in tournament chess. In the game of checkers, however, endgame databases have played a pivotal role in the success of our World Championship challenger program...
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1994
Iglinski, Paul, Smith, Carol, Morrow, Chris, Szafron, Duane, Schaeffer, Jonathan, Parsons, Ian, Kornelsen, Randal
Technical report TR94-04. This document is a user's manual for version 2.2 of the Enterprise parallel programming system. Enterprise is an interactive graphical programming environment for designing, coding, debugging, testing and executing programs in a distributed hardware environment. ...