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- 4Digital Humanities Program/Journal Articles (Digital Humanities)
- 3School of Library and Information Studies
- 3School of Library and Information Studies/Journal Articles (Library & Information Studies)
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- 2Toolkit for Grant Success/Successful Grants (Toolkit for Grant Success)
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2014
Chu, Man-Wai, Holmes, David, Blimke, Simeon, Gouglas, Sean, Lucky, Shannon, Rockwell, Geoffrey, Gee, Domini
The videogame industry is a considerable market: in 2012, the industry was worth over $86 billion USD and about seventy-two percent of American households play videogames. It is unsurprising, then, that commercial and educational developers and/or researchers have sought to capitalise on...
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2012
Quamen, Harvey, Gouglas, Sean, Rockwell, Geoffrey, Smith, Victoria, Hoosein, Sophia
In his book Humanities Computing, in a chapter fittingly titled \"Discipline,\" Willard McCarty attempts to define the discipline of Humanities Computing by understanding what is happening within the discipline. According to McCarty it is through this understanding that \"we may get to the...
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2013
Gutierrez, Lucio, Gouglas, Sean, deJong, Erick, Uszkalo, Kirsten, Stroulia, Eleni, Henry, Calen, Lucky, Shannon, Rockwell, Geoffrey, Boechler, Patricia, Illovan, Mihaela
The Campus Mysteries project developed an augmented reality game platform called fAR-Play and a learning game called Campus Mysteries with the platform. This paper reports on the development of the platform, the development of the game, and a assessment of the playability of the game. We conclude...
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2012
Rathi, Dinesh, Shiri, Ali, Lucky, Shannon
This paper reports on the ways in which two national and two public digital libraries from four different countries (Canada, United States, Britain, Australia) have made use of metadata elements and social media features such as social tags and recommendations to support searching, browsing and...
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Inter-organizational Knowledge Management within an NGO Community: A Pilot Study of a Unique Knowledge Sharing Structure
Download2011
Rathi, Dinesh, Lucky, Shannon, Albrecht, Brad
Knowledge management principles have traditionally been derived from for-profit organizations but are increasingly being utilized to support the success of non-profits organizations (NPOs). This pilot study examines the knowledge needs of a group of Alberta-based NPOs linked by a hub organization...
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2019-10-01
SSHRC IG awarded 2020: project addresses the need to understand the differences in employment experiences and outcomes for marginalised groups, particularly women, employed in the video game industry in North America. A a staggering number of women leave the video game industry within the first...
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2017-01-25
SSHRC Awarded IDG 2017: The expansion of video games as a medium has precipitated a healthy indie game movement, and created opportunities for media artists to explore interactive art creation. However, audio and music in games is still primarily constrained to sound effects, dialog and emotive...
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2012
Social media technologies have the potential to be powerful knowledge sharing and community building tools for both corporate and non-profit interests. This pilot study explores the social media presence of a group of forty-six Alberta-based non-profit organizations (NPOs) in this information...
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2013
Rockwell, Geoffrey, Gouglas, Sean
Introduction: Universities face significant pressures to commercialize and license intellectual property (IP). With declining or stagnant government funding, research offices and education ministries have looked to software licensing and technology transfer as possible avenues to make up these...