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- 2Educational technology
- 1Augmented Reality
- 1Cognitive processes
- 1Collaborative Learning
- 1Computer-assisted instruction
The Campus Mysteries project developed an augmented reality game platform called fAR-Play and a learning game called Campus Mysteries with the platform. This paper reports on the development of the platform, the development of the game, and a assessment of the playability of the game. We conclude...
Developing a Psychological Model of Learning in 3D Virtual Environments: Guiding Principles for EducatorsDownload
SSHRC IG awarded 2016: Incoming university students have experience with and are engaged by avatar-based virtual worlds [VEs]. Are educators ready for them? An empirically supported, psychological theory of learning in 3D Virtual Environments, with principles for educational practice, would...
Health Science teams are increasingly interprofessional and often require use of information communication technology. These shifts result in a need for health science students to learn online interprofessional teamwork skills early in their training. In response, one interprofessional...