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- 1Cognitive Model
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The videogame industry is a considerable market: in 2012, the industry was worth over $86 billion USD and about seventy-two percent of American households play videogames. It is unsurprising, then, that commercial and educational developers and/or researchers have sought to capitalise on...
Using Roberts’ seven science curriculum emphases as a framework, an investigation into Alberta’s physics program-of-study revealed pre-service, novice, and experienced teachers tended to focus on the emphasis Structure of Science. Other aspects of the program-of-study that was a high priority for...
Testing expert-based vs. student-based cognitive models for a Grade 3 diagnostic mathematics assessmentDownload
The purpose of this study was to evaluate the adequacy of three cognitive models, one developed by content experts and two generated from student verbal reports for explaining examinee performance on a grade 3 diagnostic mathematics test. For this study, the items were developed to directly...
Using Computer Simulated Science Laboratories: A Test of Pre-Laboratory Activities with the Learning Error and Formative Feedback ModelDownload
The use of computer simulated science laboratories (CSSL) to assess science knowledge and skills has become popular in recent years (Bennett, Persky, Weiss, & Jenkins, 2007; PhET, 2014). These digital environments are often superior to face-to-face environments in which traditional science...