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Skip to Search Results- 6Carbonaro, Mike
- 5Cutumisu, Maria
- 5Schaeffer, Jonathan
- 5Szafron, Duane
- 4Onuczko, Curtis
- 4Waugh, Kevin
- 3Generative pattern
- 3Scripting language
- 2Ambient behavior
- 2Collaborative behavior
- 2Computer games
- 2Intelligent agents
- 5Educational Psychology, Department of
- 5Educational Psychology, Department of/Journal Articles (Educational Psychology)
- 1Computing Science, Department of
- 1Computing Science, Department of/Technical Reports (Computing Science)
- 1Nursing, Faculty of
- 1Nursing, Faculty of/Health Equity
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Fall 2009
For zero-sum games, we have efficient solution techniques. Unfortunately, there are interesting games that are too large to solve. Here, a popular approach is to solve an abstract game that models the original game. We assume that more accurate the abstract games result in stronger strategies....
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2010
Carbonaro, Mike, Cutumisu, Maria, Schaeffer, Jonathan, Szafron, Duane
Enrollment in Computing Science university programs is at a dangerously low level. A major reason for this is the general lack of interest in Computing Science by females. In this paper, we discuss our experience with using a computer game construction environment as a vehicle to encourage female...
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2006
Onuczko, Curtis, Schaeffer, Jonathan, Cutumisu, Maria, Roy, Thomas, Carbonaro, Mike, McNaughton, Matthew, Szafron, Duane
To compete in today's market, companies that develop computer role-playing games (CRPGs) must quickly and reliably create realistic, engaging game stories. Indeed, intricate storylines and realism that goes beyond graphics have become major product differentiators. To establish both, it's...
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2006
Cutumisu, Maria, Szafron, Duane, Roy, Thomas, Carbonaro, Mike, McNaughton, Matthew, Schaeffer, Jonathan, Onuczko, Curtis
Many computer games use custom scripts to control the ambient behaviors of non-player characters (NPCs). Therefore, a story writer must write fragments of computer code for the hundreds or thousands of NPCs in the game world. The challenge is to create entertaining and non-repetitive behaviors...
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2008
Schaeffer, Jonathan, Cutumisu, Maria, Waugh, Kevin, Siegel, Jeff, Szafron, Duane, Schumacher, Allan, Duff, Harvey, Gillis, Stephanie, Carbonaro, Mike, Onuczko, Curtis
The unprecedented growth in numbers of children playing computer games has stimulated discussion and research regarding what, if any, educational value these games have for teaching and learning. The research on this topic has primarily focused on children as players of computer games rather than...
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2009
Bowling, Michael, Zinkevich, Martin, Waugh, Kevin, Lanctot, Marc
Technical report TR09-15. Sequential decision-making with multiple agents and imperfect information is commonly modeled as an extensive game. One efficient method for computing Nash equilibria in large, zero-sum, imperfect information games is counterfactual regret minimization (CFR). In the...
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2007
Schaeffer, Jonathan, Siegel, Jeff, Duff, Harvey, Schumacher, Allan, Roy, Thomas, Gillis, Stephanie, Onuczko, Curtis, McNaughton, Matthew, Carbonaro, Mike, Waugh, Kevin, Szafron, Duane, Cutumisu, Maria
The traditional approach to implementing interactions between a player character (PC) and objects in computer games is to write scripts in a procedural scripting language. These scripts are usually so complex that they must be written by a computer programmer rather than by the author of the game...
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2010
Kahlke, Renate, King, Sharla, Carbonaro, Mike, Boechler, Patricia, Drummond, Jane, Greidanus, Elaine
Health Science teams are increasingly interprofessional and often require use of information communication technology. These shifts result in a need for health science students to learn online interprofessional teamwork skills early in their training. In response, one interprofessional...