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Theses and Dissertations
This collection contains theses and dissertations of graduate students of the University of Alberta. The collection contains a very large number of theses electronically available that were granted from 1947 to 2009, 90% of theses granted from 2009-2014, and 100% of theses granted from April 2014 to the present (as long as the theses are not under temporary embargo by agreement with the Faculty of Graduate and Postdoctoral Studies). IMPORTANT NOTE: To conduct a comprehensive search of all UofA theses granted and in University of Alberta Libraries collections, search the library catalogue at www.library.ualberta.ca - you may search by Author, Title, Keyword, or search by Department.
To retrieve all theses and dissertations associated with a specific department from the library catalogue, choose 'Advanced' and keyword search "university of alberta dept of english" OR "university of alberta department of english" (for example). Past graduates who wish to have their thesis or dissertation added to this collection can contact us at erahelp@ualberta.ca.
Items in this Collection
- 27Artificial intelligence
- 6Machine learning
- 2Computer games
- 2Games
- 2Logic, Symbolic and mathematical
- 2Monte-carlo tree search
- 1Allen, Timothy Karl van.
- 1Alsakka, Fatima
- 1Bacchus, Fahiem.
- 1Bard, Nolan DC
- 1Chai, Robert Andrew.
- 1Churchill, David G
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Digital Twin for Production Estimation, Scheduling and Real-Time Monitoring in Offsite Construction
DownloadFall 2023
The offsite construction industry continues to rely on experience-based average production rates (i.e., average quantity per unit of time) to estimate and schedule production operations. This approach is hindered by various sources of production variability, such as machine breakdowns and...
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Spring 2015
Sampling from a given probability distribution is a key problem in many different disciplines. Markov chain Monte Carlo (MCMC) algorithms approach this problem by constructing a random walk governed by a specially constructed transition probability distribution. As the random walk progresses, the...
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Fall 2016
Real-time strategy (RTS) video games are known for being one of the most complex and strategic games for humans to play. With a unique combination of strategic thinking and dexterous mouse movements, RTS games make for a very intense and exciting game-play experience. In recent years the games AI...
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Spring 2016
Ideal agent behaviour in multiagent environments depends on the behaviour of other agents. Consequently, acting to maximize utility is challenging since an agent must gather and exploit knowledge about how the other (potentially adaptive) agents behave. In this thesis, we investigate how an...
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Spring 2012
Havannah is a recent game that is interesting from an AI research perspective. Some of its properties, including virtual connections, frames, dead cells, draws and races to win, are explained. Monte Carlo Tree Search (MCTS) is well suited to play Havannah, but many improvements are possible....