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Skip to Search Results- 1Abou Risk, Nicholas
- 1Bostan, Babak
- 1Cutumisu, Maria
- 1Desai, Neesha
- 1Kerr, Christopher
- 1Trenton, Marcus
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Fall 2009
Most story-based games today have manually-scripted non-player characters (NPCs) and the scripts are usually simple and repetitive since it is time-consuming for game developers to script each character individually. ScriptEase, a publicly-available author-oriented developer tool, attempts to...
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Fall 2009
The creation of rich, immersive game worlds is one of the major goals for designers of modern story-based games. The inclusion of unique and interesting dialogues for all of a game's non-player characters (NPCs), especially the secondary NPCs, does a great deal to increase the believability of...
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Fall 2009
Understanding biochemical reactions inside cells of individual organisms is a key factor for improving our biological knowledge. Signaling pathways provide a road map for a wide range of these chemical reactions that convert one signal or stimulus into another. In general, each signaling pathway...
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Fall 2009
As video game designers focus on immersive interactive stories, the number of game object interactions grows exponentially. Most games use manually-programmed scripts to control object interactions, although automated techniques for generating scripts from high-level specifications are being...
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Fall 2009
A high level of programming knowledge is needed in order to script a video game. This prevents video game design from being accessible to non-programmers. ScriptEase is a tool that was designed to solve this problem. While ScriptEase has been shown to be accessible to 10th grade English students...
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Fall 2009
Character behaviours in computer role-playing games have a significant impact on game-play, but are often difficult for story authors to implement and modify. Many computer games use custom scripts to control the behaviours of non-player characters (NPCs). Therefore, a story author must write...
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Fall 2009
Games have been used to evaluate and advance techniques in the field of Artificial Intelligence since before computers were invented. Many of these games have been deterministic perfect information games (e.g. Chess and Checkers). A deterministic game has no chance element and in a perfect...