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Intentional Dialogues: Leveraging Intent to Enable the Effective Reuse of Content

  • Author / Creator
    Kerr, Christopher
  • The creation of rich, immersive game worlds is one of the major goals for designers of modern story-based games. The inclusion of unique and interesting dialogues for all of a game's non-player characters (NPCs), especially the secondary NPCs, does a great deal to increase the believability of the game world being created. Unfortunately, the creation of such dialogues can be very time consuming, and is often considered to be prohibitively expensive. In order to address this problem, I introduce the concept of an Intentional Dialogue that allows designers to efficiently and effectively create multiple variations of a dialogue while ensuring that the variations are appropriate to the NPCs that will be speaking them. I will also introduce several support structures for the Intentional Dialogues and a machine learning classifier that allows designers to quickly populate the system with both new and existing content.

  • Subjects / Keywords
  • Graduation date
    2009-11
  • Type of Item
    Thesis
  • Degree
    Master of Science
  • DOI
    https://doi.org/10.7939/R35X13
  • License
    This thesis is made available by the University of Alberta Libraries with permission of the copyright owner solely for non-commercial purposes. This thesis, or any portion thereof, may not otherwise be copied or reproduced without the written consent of the copyright owner, except to the extent permitted by Canadian copyright law.
  • Language
    English
  • Institution
    University of Alberta
  • Degree level
    Master's
  • Department
    • Department of Computing Science
  • Supervisor / co-supervisor and their department(s)
    • Szafron, Duane (Computing Science)
  • Examining committee members and their departments
    • Bulitko, Vadim (Computing Science)
    • Gouglas, Sean (History)