This decommissioned ERA site remains active temporarily to support our final migration steps to https://ualberta.scholaris.ca, ERA's new home. All new collections and items, including Spring 2025 theses, are at that site. For assistance, please contact erahelp@ualberta.ca.
Search
Skip to Search Results- 35Stroulia, Eleni (Computing Science)
- 4Nikolaidis, Ioanis (Computing Science)
- 1Ardakanian, Omid (Computing Science)
- 1Barbosa, Denilson (Computing Science)
- 1Hindle, Abram (Computer Science)
- 1Hindle, Abram (Computing Science)
- 2Fokaefs, Marios-Eleftherios
- 1Aggarwal, Karan
- 1Ali Sajedi Badashian
- 1Ali, Hassnain
- 1Alipour, Anahita
- 1Bayat, Samaneh
- 3Indoor Localization
- 2Android
- 2Smart homes
- 2Software Engineering
- 2Virtual worlds
- 1Acceptance Testing
-
Spring 2012
Today, with gaming technology advancing by leaps-and-bounds, we are witnessing the proliferation of games for entertainment and education. Users can easily record their real-world experiences, through affordable smart phones, equipped with accelerometers, GPS receivers, compasses, and cameras....
-
Fall 2015
Battery is a limiting resource that affects the smartphone availability. Hence, it is the responsibility of developers to develop and maintain energy efficient applications to enhance end user satisfaction. As the impact of software code change on energy consumption is not known, developers need...
-
Fall 2012
In this thesis, we present a novel, robust virtual world-based educational platform. The framework provides scenario definition and execution capabilities that support the creation and delivery of a wide range of virtual world-based training scenarios. The components built upon this framework,...
-
Spring 2015
Service-oriented architecture (SOA) has become the prevalent paradigm for the development of distributed and modular software systems. SOA owes its popularity to certain properties that characterize the resulting systems and, in theory, gives flexibility to the development and maintenance of...