Usage
  • 530 views
  • 547 downloads

The fAARS Platform, For Augmented Alternate Reality Services and Games

  • Author / Creator
    Gutierrez, Lucio, Al
  • Today, with gaming technology advancing by leaps-and-bounds, we are witnessing the proliferation of games for entertainment and education. Users can easily record their real-world experiences, through affordable smart phones, equipped with accelerometers, GPS receivers, compasses, and cameras. Commodity virtual worlds enable users to socialize, in realistic environments where they simulate real-world activities, or in imaginary worlds where they can play fantasy games. Finally, augmented reality browsers enable users to ‘annotate’ the real world with digital content through their mobile-devices displays. This synergy of technological advances and perceived service opportunities make the design and implementation of Mobile Augmented Alternate Reality Games (MAARGs) a compelling research problem. In this thesis, we present fAARS, an innovative platform that fully exploits these technologies to support the design, development and deployment of a variety of mobile games, including two systematically evaluated games in collaboration with the Psychology Department and the Faculty of Medicine.

  • Subjects / Keywords
  • Graduation date
    Spring 2012
  • Type of Item
    Thesis
  • Degree
    Master of Science
  • DOI
    https://doi.org/10.7939/R32642
  • License
    This thesis is made available by the University of Alberta Libraries with permission of the copyright owner solely for non-commercial purposes. This thesis, or any portion thereof, may not otherwise be copied or reproduced without the written consent of the copyright owner, except to the extent permitted by Canadian copyright law.