Search
Skip to Search Results- 15Game theory
- 3Machine learning
- 3Regret minimization
- 2Poker
- 1Artificial intelligence
- 1Combinatorial optimization
-
Continuous-time Repeated Games with Imperfect Information: Folk Theorems and Explicit Results
DownloadSpring 2016
This thesis treats continuous-time models of repeated interactions with imperfect public monitoring. In such models, players do not directly observe each other's actions and instead see only the impacts of the chosen actions on the distribution of a random signal. Often, there are two reasons why...
-
Cooperative linear precoding for spectrum sharing in multi-user wireless systems: game theoretic approach
DownloadFall 2009
Future wireless communications expect to experience a spectrum shortage problem. One practical solution is spectrum sharing. This thesis studies precoding strategies to allocate communication resources for spectrum sharing in multi-user wireless systems from a game-theoretic perspective. The...
-
Fall 2010
Multicast is a bandwidth efficient mechanism to provide wireless services for a group of nodes. Providing reliable wireless multicast is challenging due to channel fading. This thesis investigates cooperation among receiving nodes to enhance the reliability of wireless multicast. A time division...
-
Efficiency and Security Analysis in Multi-User Wireless Communication Systems: Cooperation, Competition and Malicious Behavior
DownloadSpring 2014
Efficiency and security are major concerns with increasingly higher importance in modern wireless communications. These two concerns are especially significant for multi-user wireless communications where different users share or compete for resources. Among different users, there are...
-
Spring 2014
Cooperative system is a promising concept to improve the performance of the communication in wireless networks. This new paradigm of wireless communication imposes new challenges to traditional problems such as resource allocation. To model the behaviors of selfish and autonomous nodes in a...
-
Fall 2023
Self-play is a technique for machine learning in multi-agent systems where a learning algorithm learns by interacting with copies of itself. Self-play is useful for generating large quantities of data for learning, but has the drawback that agents the learner will face post-training may have...
-
Modelling phytoplankton across many scales: transient dynamics, human interactions, and niche differentiation in the light spectrum
DownloadFall 2021
In recent decades freshwater lakes have seen an increase in human presence. A common byproduct of this human presence is anthropogenic nutrient pollution resulting in eutrophication, a term that is becoming all too synonymous with harmful algal blooms. It is well known that phytoplankton...
-
Monte Carlo Sampling and Regret Minimization for Equilibrium Computation and Decision-Making in Large Extensive Form Games
DownloadSpring 2013
In this thesis, we investigate the problem of decision-making in large two-player zero-sum games using Monte Carlo sampling and regret minimization methods. We demonstrate four major contributions. The first is Monte Carlo Counterfactual Regret Minimization (MCCFR): a generic family of...
-
Optimal Mechanisms for Machine Learning: A Game-Theoretic Approach to Designing Machine Learning Competitions
DownloadSpring 2013
In this thesis we consider problems where a self-interested entity, called the principal, has private access to some data that she wishes to use to solve a prediction problem by outsourcing the development of the predictor to some other parties. Assuming the principal, who needs the machine...