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- 2Blair, Kristen Pilner
- 2Chin, Doris B.
- 2Cutumisu, Maria
- 2Murray, Kyle
- 2Schwartz, Daniel Lewis
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Health care systems focus on fulfilling patient expectation and needs. However, the wide differences among various health care services make the understanding and use of patient satisfaction information challenging. Patient satisfaction can systematically be studied and analyzed through methods...
Brainspan Learning Games: What's in it for Instructors?
Background: A multiplayer learning game was developed for use in the preclinical courses at our medical school. The resource was developed from two perspectives: student and instructor. Students use the game to review course concepts and to test themselves for exam preparation. Instructors have...
SSHRC Awarded IG 2015: The proposed work will examine three theoretically important, yet previously unexplored, linkages between experience with an emerging technology and lock-in to that technology but not to others. (1) The impact that repeated practice has on consumers' emotional attachment...
SSHRC Awarded IG 2015: Companies such as Microsoft, Google, Facebook, and Apple have turned emerging technologies into pervasive products by quickly capturing dominant market shares and locking consumers into their eco-systems. Prior research has indicated that "cognitive lock-in" plays a...
Current medical imaging professional training uses an apprenticeship model with students following an established doctor and viewing their cases, in what is called a practicum. This posses an issue as students are limited to the cases available during their practicum. To resolve this automated...
Background: Structured clinical assessments (SCAs) are an essential part of health professional education as they capture important information on not only what a student knows, but what they can do. However, this useful information is rarely translated into quality feedback that students can use...
The paper explores the effect of embedding differential levels of elaborated feedback into digital learning objects. The effect of the embedded feedback is also considered in relation to computer experience and learner characteristics. Three digital learning objects were developed for this study...
Functional electrical stimulation (FES) is a rehabilitative technology that can be used to improve walking in individuals with mobility impairments due to neurologic injury or disease. Feedback is essential for efficient FES-assisted walking. The overall goal of my project was to investigate...
This paper presents a study on feedback on touch screen user interfaces devices and how it impacts the use of the device by an individual. This paper looks at how the feedback may help or hinder the usability of a product. There is a focus in the paper on health care devices with touch screen...