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Skip to Search Results- 1Ahmad, Zaheen F
- 1Ahmed, Nimrah.
- 1Bawden, Jennifer
- 1Burch, Neil
- 1Cholodovskis Machado, Marlos
- 1Daliri,Mohammadreza
- 16Graduate and Postdoctoral Studies (GPS), Faculty of
- 16Graduate and Postdoctoral Studies (GPS), Faculty of /Theses and Dissertations
- 2Education, Faculty of
- 2Education, Faculty of/ENGAGE: Celebration of Research and Teaching Excellence
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- 1Toolkit for Grant Success/Successful Grants (Toolkit for Grant Success)
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2024-03-28
Jin, Qingna., McFeetors, Janelle., Ahmed, Nimrah.
Poster presented at the 2024 Faculty of Education Celebrating Socially Transformative Research and Teaching Event
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Spring 2023
Many competitive online video games release new characters on a regular basis. Designing these characters requires significant effort on several aspects including art, story, music, and game balance. Thus automating the design of these aspects offers value in saving human effort. This thesis...
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Fall 2022
OpenSpiel is an open-source software system for implementing high-performance software players for many different computer games. Hex is a two-player game of perfect information used in a variety of computer games research projects. The OpenSpiel project has implemented a version of the AlphaZero...
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Spring 2019
Current state-of-the-art algorithms for trick-taking card games use a process called determinization. Determinization is a technique that allows the application of perfect information state evaluation algorithms to imperfect information games. It involves a two-step process in which a perfect...
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Spring 2019
In the reinforcement learning (RL) problem an agent must learn how to act optimally through trial-and-error interactions with a complex, unknown, stochastic environment. The actions taken by the agent influence not just the immediate reward it observes but also the future states and rewards it...
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Fall 2018
Dyna is an architecture for reinforcement learning agents that interleaves planning, acting, and learning in an online setting. This architecture aims to make fuller use of limited experience to achieve better performance with fewer environmental interactions. Dyna has been well studied in...
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Spring 2018
Decision-making problems with two agents can be modeled as two player games, and a Nash equilibrium is the basic solution concept describing good play in adversarial games. Computing this equilibrium solution for imperfect information games, where players have private, hidden information, is...
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Action Selection for Hammer Shots in Curling: Optimization of Non-convex Continuous Actions With Stochastic Action Outcomes
DownloadSpring 2017
Optimal decision making in the face of uncertainty is an active area of research in artificial intelligence. In this thesis, I present the sport of curling as a novel application domain for research in optimal decision making. I focus on one aspect of the sport, the hammer shot, the last shot...
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2017-08-09
Daniels, Lia M., McFeetors, Janelle, Prudhomme-Genereux, Annie, Bawden, Jennifer, Rinaldi, Christina
Museums and science centres are an excellent space for science and research to intersect by providing the general public opportunities to work with scientists who conduct the research and scientists to unpack their research for the public (e.g., Andre, Durksen, & Volman, 2016).