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Magic and Madness: An Autoethnographic Creative Nonfiction Arts-based Research Project Exploring the Makings of Mad Home Within and Outside of Dance Spaces
DownloadSpring 2021
The following thesis is an artistic exploration interested in discovering how Mad Home (Eales, 2018) can be crafted within dance spaces. In doing so, I discovered how my experiences with madness have infiltrated, inhabited, and influenced my experiences within normative dance spaces and beyond....
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09/24/2021
SSHRC IG awarded 2022: Videogames offer tremendous potential for more meaningful interactions with music and sound, but in most cases, the role that sound and music plays is subservient to the story or game world, rather than being a point of exploration in and of itself. What if composers...
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2020-02-01
SSHRC IDG awarded 2020: Building on research on the use of the medically scanned body to create artistic prints, sculptures and installations, I will work with radiologists and computer scientists to create two art installations, My Data Body, which focuses on representing by own medical and...
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Spring 2011
This action research project seeks to explore the question, “how can the community dances of Alberta’s past become a context for learning in the Alberta grade four music program?” This question gives the researcher an opportunity to explore several things, one of which is David Elliott’s idea of...
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Fall 2011
This study examines similarities between Russian Orthodox icons and Suprematist paintings, using an anthropological lens. Though their appearances and purposes differ, the two art traditions share multiple points of culturally important comparison. I took an anthropological approach in order to...
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Fall 2019
Stories matter deeply. They help us see, experience, understand, and make meaning in our world and lives. As we will see in this dissertation, to create lasting positive social change, we need new stories, stories that reveal new paths, hopes, and futures. Art is a powerful storytelling medium,...
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2014-12-11
Recently, a new wave of gaming known as active gaming or exergaming has shown it can be an educationally functional and enjoyable method of learning within areas of the curriculum which highlight dance or other individual activities. This study aimed to better understand the impact dance and...
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2018-12-14
SSHRC Awarded PEG 2019: This Partnership Engage grant proposes a gathering where academics and artists come together to heighten dialogue and practice around experiential learning and embodied performance practice. The overall goal is an increased awareness and knowledge mobilization of dance...