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Skip to Search Results- 4Johanson, Michael
- 3Bowling, Michael
- 3Schaeffer, Jonathan
- 3Zinkevich, Martin
- 2Billings, Darse
- 2Lanctot, Marc
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2013
In the field of computational game theory, games are often compared in terms of their size. This can be measured in several ways, including the number of unique game states, the number of decision points, and the total number of legal actions over all decision points. These numbers are either...
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2013-02-26
In the field of computational game theory, games are often compared in terms of their size. This can be measured in several ways, including the number of unique game states, the number of decision points, and the total number of legal actions over all decision points. These numbers are either...
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2007
Johanson, Michael, Bowling, Michael, Zinkevich, Martin
Technical report TR07-15. Adaptation to other initially unknown agents often requires computing an effective counter-strategy. In the Bayesian paradigm, one must find a good counter-strategy to the inferred posterior of the other agents' behavior. In the experts paradigm, one may want to choose...
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2004
Cutumisu, M., McNaughton, M., Parker, D., Schaeffer, Jonathan, Redford, J., Szafron, Duane
Technical report TR04-05. Recently, some researchers have argued that generative design patterns (GDPs) can leverage the obvious design re-use that characterizes traditional design patterns into code re-use. This paper provides additional evidence that GDPs are both useful and productive. ...
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2013
Fuegito is an educational software package for learning about programming two player games. The package provides a simple, yet flexible and extensible framework which allows students to study the core search algorithms of computer game-playing, and extend them easily in projects. The current...
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Fuego - An Open-source Framework for Board Games and Go Engine Based on Monte-Carlo Tree Search
Download2009
Enzenberger, Markus, Mueller, Martin
Technical report TR09-08. Fuego is an open-source software framework for developing game engines for full-information two-player board games, with a focus on the game of Go. It was mainly developed by the Computer Go group of the University of Alberta. Fuego includes a Go engine with a playing...
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1993
Lake, Robert, Schaeffer, Jonathan, Lu, Paul
Technical report TR93-13. Chess endgame databases, while of important theoretical interest, have yet to make a significant impact in tournament chess. In the game of checkers, however, endgame databases have played a pivotal role in the success of our World Championship challenger program...
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1992
Technical report TR92-19. In August 1992, the first man versus machine world championship took place. The champion, Dr. Marion Tinsley, is arguably the greatest checkers player that ever lived. The challenger was the computer checkers program Chinook, a 3 year team effort from the University of...
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2009
Bowling, Michael, Zinkevich, Martin, Waugh, Kevin, Lanctot, Marc
Technical report TR09-15. Sequential decision-making with multiple agents and imperfect information is commonly modeled as an extensive game. One efficient method for computing Nash equilibria in large, zero-sum, imperfect information games is counterfactual regret minimization (CFR). In the...