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Skip to Search Results- 5Schaeffer, Jonathan
- 4Szafron, Duane
- 3Bowling, Michael
- 3Zinkevich, Martin
- 2Billings, Darse
- 2Carbonaro, Mike
- 13Computing Science, Department of
- 13Computing Science, Department of/Technical Reports (Computing Science)
- 2Educational Psychology, Department of
- 2Educational Psychology, Department of/Journal Articles (Educational Psychology)
- 2Graduate and Postdoctoral Studies (GPS), Faculty of
- 2Graduate and Postdoctoral Studies (GPS), Faculty of/Theses and Dissertations
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Fall 2009
The creation of rich, immersive game worlds is one of the major goals for designers of modern story-based games. The inclusion of unique and interesting dialogues for all of a game's non-player characters (NPCs), especially the secondary NPCs, does a great deal to increase the believability of...
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1992
Technical report TR92-19. In August 1992, the first man versus machine world championship took place. The champion, Dr. Marion Tinsley, is arguably the greatest checkers player that ever lived. The challenger was the computer checkers program Chinook, a 3 year team effort from the University of...
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2009
Bowling, Michael, Zinkevich, Martin, Waugh, Kevin, Lanctot, Marc
Technical report TR09-15. Sequential decision-making with multiple agents and imperfect information is commonly modeled as an extensive game. One efficient method for computing Nash equilibria in large, zero-sum, imperfect information games is counterfactual regret minimization (CFR). In the...
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2007
Bowling, Michael, Johanson, Michael, Zinkevich, Martin, Piccione, Carmelo
Technical report TR07-14. Extensive games are a powerful model of multiagent decision-making scenarios with incomplete information. Finding a Nash equilibrium for very large instances of these games has received a great deal of recent attention. In this paper, we describe a new technique for...
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2004
Cutumisu, M., McNaughton, M., Parker, D., Schaeffer, Jonathan, Redford, J., Szafron, Duane
Technical report TR04-05. Recently, some researchers have argued that generative design patterns (GDPs) can leverage the obvious design re-use that characterizes traditional design patterns into code re-use. This paper provides additional evidence that GDPs are both useful and productive. ...
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1993
Lake, Robert, Schaeffer, Jonathan, Lu, Paul
Technical report TR93-13. Chess endgame databases, while of important theoretical interest, have yet to make a significant impact in tournament chess. In the game of checkers, however, endgame databases have played a pivotal role in the success of our World Championship challenger program...
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Fall 2013
Given nothing but the generative model of the environment, Monte Carlo Tree Search techniques have recently shown spectacular results on domains previously thought to be intractable. In this thesis we try to develop generic techniques for temporal abstraction inside MCTS that would allow the...