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- 39Computing Science, Department of
- 39Computing Science, Department of/Technical Reports (Computing Science)
- 6Educational Psychology, Department of
- 6Educational Psychology, Department of/Journal Articles (Educational Psychology)
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- 1Agricultural, Food and Nutritional Science, Department of/Journal Articles (Agricultural, Food and Nutritional Science)
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1994
Schaeffer, Jonathan, Pijls, Wim, Plaat, Aske, de Bruin, Arie
Technical report TR94-17. In 1979 Stockman introduced the SSS* minimax search algorithm that dominates Alpha-Beta in the number of leaf nodes expanded. Further investigation of the algorithm showed that it had three serious drawbacks, which prevented its use by practitioners: it is difficult to...
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2007
Schaeffer, Jonathan, Siegel, Jeff, Duff, Harvey, Schumacher, Allan, Roy, Thomas, Gillis, Stephanie, Onuczko, Curtis, McNaughton, Matthew, Carbonaro, Mike, Waugh, Kevin, Szafron, Duane, Cutumisu, Maria
The traditional approach to implementing interactions between a player character (PC) and objects in computer games is to write scripts in a procedural scripting language. These scripts are usually so complex that they must be written by a computer programmer rather than by the author of the game...
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1995
de Bruin, Arie, Plaat, Aske, Schaeffer, Jonathan, Pijls, Wim
Technical report TR95-15. This paper has three main contributions to our understanding of fixed-depth minimax search: (A) A new formulation for Stockman's SSS* algorithm, based on Alpha-Beta, is presented. It solves all the perceived drawbacks of SSS, finally transforming it into a practical...
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2003
Greiner, Russell, Wishart, David, Eisner, Roman, Lu, Z., Lu, Paul, Macdonell, Cam, Poulin, B., Szafron, Duane, Anvik, J.
Technical report TR03-14. Identifying the destination or localization of proteins is key to understanding their function and facilitating their purification. A number of existing computational prediction methods are based on sequence analysis. However, these methods are limited in scope, accuracy...
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1995
MacDonald, Steve, Schaeffer, Jonathan, Novillo, Diego, Woloschuk, David, Parsons, Ian, Szafron, Duane, Iglinski, Paul, Morrow, Chris
Technical report TR95-02. This paper contains an introduction and user manual for the Enterprise Parallel Programming System, including the programming model, the meta-programming model and tools (animation, replay and debugging). | TRID-ID TR95-02
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2008
Schaeffer, Jonathan, Cutumisu, Maria, Waugh, Kevin, Siegel, Jeff, Szafron, Duane, Schumacher, Allan, Duff, Harvey, Gillis, Stephanie, Carbonaro, Mike, Onuczko, Curtis
The unprecedented growth in numbers of children playing computer games has stimulated discussion and research regarding what, if any, educational value these games have for teaching and learning. The research on this topic has primarily focused on children as players of computer games rather than...
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2012
Lanctot, Marc, Gibson, Richard, Burch, Neil, Szafron, Duane
In large extensive form games with imperfect information, Counterfactual Regret Minimization (CFR) is a popular, iterative algorithm for computing approximate Nash equilibria. While the base algorithm performs a full tree traversal on each iteration, Monte Carlo CFR (MCCFR) reduces the per...
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Posterlet: A Game-Based Assessment of Children’s Choices to Seek Feedback and to Revise
2015
Chin, Doris B., Schwartz, Daniel Lewis , Blair, Kristen Pilner, Cutumisu, Maria
We introduce one instance of a game-based assessment designed to measure students’ self-regulated learning choices. We describe our overarching measurement strategy and we present Posterlet, an assessment game in which students design posters and learn graphic design principles from feedback. We...
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1996
Szafron, Duane, Li, John, Ozsu, M. Tamer
Technical report TR96-05. In this paper we consider various spatial relationships that are of general interest for retrieving data from multimedia databases. We present a unified representation of spatial objects for both topological and directional relations. Such a representation is based on...
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2006
Onuczko, Curtis, Schaeffer, Jonathan, Cutumisu, Maria, Roy, Thomas, Carbonaro, Mike, McNaughton, Matthew, Szafron, Duane
To compete in today's market, companies that develop computer role-playing games (CRPGs) must quickly and reliably create realistic, engaging game stories. Indeed, intricate storylines and realism that goes beyond graphics have become major product differentiators. To establish both, it's...