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  • 2006

    Qin, Xuejie, Yang, Herb

    Technical report TR06-09. This paper presents a new technique, called aura 3D textures, for generating solid textures based on input examples. Our method is fully automatic and requires no user interactions in the process. Given an input texture sample, our method first creates its aura matrix...

  • 2005

    Qin, Xuejie, Yang, Herb

    Technical report TR05-27. In this paper, we present a new mathematical framework for modeling texture images. Under this new framework, we prove that the Asymmetric Gray Level Aura Matrices (AGLAMs) of a given image have the necessary and sufficient information to represent the image. Using...

  • 2005

    Yang, Herb, Qin, Xuejie

    Technical report TR05-26. Since the paper was published in SIGGRAPH 2003, the Graphcut Textures has become a popular and important technique for both static and dynamic image texture synthesis. However, the discussion on the theoretic side of the Graphcut Textures appears lacking with little...

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