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2010
Carbonaro, Mike, Cutumisu, Maria, Schaeffer, Jonathan, Szafron, Duane
Enrollment in Computing Science university programs is at a dangerously low level. A major reason for this is the general lack of interest in Computing Science by females. In this paper, we discuss our experience with using a computer game construction environment as a vehicle to encourage female...
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2006
Onuczko, Curtis, Schaeffer, Jonathan, Cutumisu, Maria, Roy, Thomas, Carbonaro, Mike, McNaughton, Matthew, Szafron, Duane
To compete in today's market, companies that develop computer role-playing games (CRPGs) must quickly and reliably create realistic, engaging game stories. Indeed, intricate storylines and realism that goes beyond graphics have become major product differentiators. To establish both, it's...
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2006
Cutumisu, Maria, Szafron, Duane, Roy, Thomas, Carbonaro, Mike, McNaughton, Matthew, Schaeffer, Jonathan, Onuczko, Curtis
Many computer games use custom scripts to control the ambient behaviors of non-player characters (NPCs). Therefore, a story writer must write fragments of computer code for the hundreds or thousands of NPCs in the game world. The challenge is to create entertaining and non-repetitive behaviors...
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2008
Schaeffer, Jonathan, Cutumisu, Maria, Waugh, Kevin, Siegel, Jeff, Szafron, Duane, Schumacher, Allan, Duff, Harvey, Gillis, Stephanie, Carbonaro, Mike, Onuczko, Curtis
The unprecedented growth in numbers of children playing computer games has stimulated discussion and research regarding what, if any, educational value these games have for teaching and learning. The research on this topic has primarily focused on children as players of computer games rather than...
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Modeling and Querying Multimedia Data
1998
Technical report TR98-05. Amidst the dramatic developments of computer technology in the last decades, we have seen a growing interest in supporting multimedia data. Compared with traditional data, the most noticeable features of multimedia data are their spatiality (the spatial layout of...
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1996
Li, John, Ozsu, M. Tamer, Szafron, Duane
Technical report TR96-12. Modeling moving objects has become a topic of increasing interest in the area of video databases. Two key aspects of such modeling are object spatial and temporal relationships. In this paper we introduce an innovative way to represent the trajectory of a single...
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1996
Ozsu, M. Tamer, Li, John, Szafron, Duane
Technical report TR96-06. Video modeling has become a topic of increasing interest in the area of multimedia research. One of the key aspects in the video medium is spatial relationships. In this paper we propose a spatial representation, based on the temporal interval algebra, for specifying...
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1997
Ozsu, M. Tamer, Li, John, Szafron, Duane
Technical report TR97-01. Declarative query languages are an important feature of database management systems and have played an important role in their success. As database management technology enters the multimedia information system domain, the availability of query languages for multimedia...
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1995
Szafron, Duane, Ozsu, M. Tamer, Li, John
Technical report TR95-25. Declarative query languages are an important feature of database management systems and have played an important role in their success. As database management technology enters the multimedia information system area, the availability of special-purpose query languages...
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2007
Schaeffer, Jonathan, Siegel, Jeff, Duff, Harvey, Schumacher, Allan, Roy, Thomas, Gillis, Stephanie, Onuczko, Curtis, McNaughton, Matthew, Carbonaro, Mike, Waugh, Kevin, Szafron, Duane, Cutumisu, Maria
The traditional approach to implementing interactions between a player character (PC) and objects in computer games is to write scripts in a procedural scripting language. These scripts are usually so complex that they must be written by a computer programmer rather than by the author of the game...