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Skip to Search Results- 1Andermatt, Matthias
- 1Crichton, Joel A.
- 1Gibson Dodd, Scott A
- 1Graham, Samantha MS
- 1Hibbert, Alicia
- 1Stamm, Stacy E
- 1Department of Civil and Environmental Engineering
- 1Department of Computing Science
- 1Department of Psychotherapy and Spirituality
- 1Department of Secondary Education
- 1Digital Humanities
- 1Faculty of Business
- 1Chiu, Loren (Physical Education and Recreation)
- 1Gouglas, Sean (Digital Humanities)
- 1Johnson, Richard D. (Marketing, Business Economics and Law)
- 1Lowrey, Kathleen (Anthropology)
- 1Lubell, Adam (Civil and Environmental Engineering)
- 1Popkowski Leszczyc, Peter T.L. (Marketing, Business Economics and Law)
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Characterization of sagittal plane calcaneal rotation and its relationship to the medial longitudinal arch during the midstance phase of gait.
DownloadFall 2014
Rearfoot motion during gait may influence athletic footwear choices and injury prevention, yet rearfoot motion during stance has not been fully characterized. Rearfoot pronation is typically used to categorize arch types into structural and functional groups, yet the amount of rearfoot plantar...
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Comfort Quest: Designing a Game to Help People with Anxiety Disorder Through Wellness Strategies and Comfort
DownloadFall 2024
Comfort Quest is a game to help people ridden with anxiety disorders take back control of their lives and minds by providing a safe and comfortable world and teaching wellness strategies. By deciding what elements of design are shown to decrease stress in reality and how one can design a video...
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Fall 2010
Concrete deep beams with small shear span-to-depth (a/d) ratios are common elements in structures. However, there are few experimental results on the behaviour of FRP reinforced concrete deep beams and no specific modelling techniques exist in design codes for such members. The objectives of this...
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Spring 2010
This study examined fairness in the online society of World of Warcraft(WoW), a society under constraint by game developers but dynamically affected by users. Because the society is voluntary, people have the ability to both effect major change on, and leave, that society at any time. Thus,...
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Spring 2014
This convenient case study will explore the impact of not-games on secondary English language arts students in a high school located in a satellite community of a major city of Alberta. These not-games are often free, short, intuitive, and readily available on the Internet, exposing players to...
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Fall 2018
A paper developing insights regarding gaming, the concepts of indigeneity and settler colonialism, artistic appropriation, and the field of psychotherapy. The writer engages in an intensive and sustained analysis of the psychic material (including dreams and active imagination) that emerges in...
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Tiered Behaviour Architecture for Virtual Characters using Cyclic Scheduling and Behaviour Capture
DownloadSpring 2015
A story-based video game contains many characters. A few are controlled by the player and the majority are virtual characters, controlled by artificial intelligence. In recent years, video game artificial intelligence has developed slower than other aspects of video games, such as graphics,...
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Understanding donor response to donation appeals: the role of deservingness in the dictator game and optimum donation promises in charity auctions
DownloadSpring 2010
Marketing research has attempted to shed light on donor responses to a variety of donation appeals and strategies. More recently, research has examined the effect of changing the content of an appeal in both a donation solicitation and a cause-related marketing context. Some charities are...