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Comfort Quest: Designing a Game to Help People with Anxiety Disorder Through Wellness Strategies and Comfort
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- Author / Creator
- Graham, Samantha MS
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Comfort Quest is a game to help people ridden with anxiety disorders take back control of their lives and minds by providing a safe and comfortable world and teaching wellness strategies. By deciding what elements of design are shown to decrease stress in reality and how one can design a video game with these elements in mind to positively impact those with anxiety disorders, Comfort Quest can be established to a reasonable design. This expository essay discusses four significant aspects of game design that have been shown to affect players' mindsets, including comforting companions, worldbuilding, narrative, and mechanics, by combining game-based research and theoretical application of real-world theories. Once completed, Comfort Quest could be transitioned into the development process as a next step and make the intended impact on the anxiety community.
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- Subjects / Keywords
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- Graduation date
- Fall 2024
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- Type of Item
- Thesis
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- Degree
- Master of Arts
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- License
- This thesis is made available by the University of Alberta Library with permission of the copyright owner solely for non-commercial purposes. This thesis, or any portion thereof, may not otherwise be copied or reproduced without the written consent of the copyright owner, except to the extent permitted by Canadian copyright law.