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Skip to Search Results- 19Rockwell, Geoffrey
- 8Ruecker, Stan
- 5Ilovan, Mihaela
- 5Sondheim, Daniel
- 4Radzikowska, Milena
- 3Gouglas, Sean
- 3Interface
- 2Collaboration
- 2Digital Humanities
- 2Digital humanities
- 2Editable Collections
- 2Electronic Collections
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2012
Quamen, Harvey, Gouglas, Sean, Rockwell, Geoffrey, Smith, Victoria, Hoosein, Sophia
In his book Humanities Computing, in a chapter fittingly titled \"Discipline,\" Willard McCarty attempts to define the discipline of Humanities Computing by understanding what is happening within the discipline. According to McCarty it is through this understanding that \"we may get to the...
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2014
Yu, Joyce, Engel, Maureen, Rockwell, Geoffrey, Day, Shawn
In the digital humanities we specialize in imagining and launching digital projects, but we rarely consider how to end them. In this paper we propose to discuss the ends of a particular digital project as a case study for the planning of ending. The project we focus on is the Globalization and...
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2013
Gutierrez, Lucio, Gouglas, Sean, deJong, Erick, Uszkalo, Kirsten, Stroulia, Eleni, Henry, Calen, Lucky, Shannon, Rockwell, Geoffrey, Boechler, Patricia, Illovan, Mihaela
The Campus Mysteries project developed an augmented reality game platform called fAR-Play and a learning game called Campus Mysteries with the platform. This paper reports on the development of the platform, the development of the game, and a assessment of the playability of the game. We conclude...
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2012
Moroz, Ashley, Sellmer, Megan, Radzikowska, Milena, Arazy, Ofer, Rockwell, Geoffrey, Ruecker, Stan, Brown, Susan
This article addresses the design of a dynamic repository interface to support numerous scholarly activities. Starting with the four fundamental functions associated with persistent storage — create, read, update, and delete (CRUD) — we tested, as an organizing rubric for the interface, the...
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2012
Rockwell,Geoffrey, Ruecker, Stan, Radzikowska, Milena, Sondheim, Daniel, Ilovan, Mihaela
The digital age has led to the advent of electronic collections with millions or even billions of items. This paper examines the types of interfaces that are emerging for large-scale collections, specifically addressing what a large collection looks like online, and how it can be managed by...
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2012
Ilovan, Mihaela, Ruecker, Stan, Rockwell,Geoffrey, Sondheim, Daniel, Radzikowska, Milena
The digital age has led to the advent of electronic collections with millions or even billions of items. This paper examines the types of interfaces that are emerging for large-scale collections, specifically addressing what a large collection looks like online, and how it can be managed by...
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Interrupting digitization and thinking about text or digitization and the form of digital text
Download2009
Enthusiasm for digitization hides the complexity of processes involved and the significance of the cultural changes achieved in our time. Itʹs worth examining again the ways in which we usually see the digital, often considered as an interruption of the continuous flow into discrete intervals....
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2003
Drucker, Johanna, Rockwell, Geoffrey
Ivanhoe is both a game and a project that is documenting a discussion around play and literary criticism. This collection of papers presents our current thinking on the Ivanhoe project. Produced after three years of research conversations among the members of the Speculative Computing Lab...
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2011-01-01
As more and more scholarship is digital, we need to develop a culture of conversation around the evaluation of digital academic work. We have to be able to evaluate new types of research, like analytic tools and hypermedia fiction, that are difficult to review. The essay surveys common types of...