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Theses and Dissertations
This collection contains theses and dissertations of graduate students of the University of Alberta. The collection contains a very large number of theses electronically available that were granted from 1947 to 2009, 90% of theses granted from 2009-2014, and 100% of theses granted from April 2014 to the present (as long as the theses are not under temporary embargo by agreement with the Faculty of Graduate and Postdoctoral Studies). IMPORTANT NOTE: To conduct a comprehensive search of all UofA theses granted and in University of Alberta Libraries collections, search the library catalogue at www.library.ualberta.ca - you may search by Author, Title, Keyword, or search by Department.
To retrieve all theses and dissertations associated with a specific department from the library catalogue, choose 'Advanced' and keyword search "university of alberta dept of english" OR "university of alberta department of english" (for example). Past graduates who wish to have their thesis or dissertation added to this collection can contact us at erahelp@ualberta.ca.
Items in this Collection
- 1Brammadesam Manavalan, Yathirajan
- 1Hladky, Stephen Michael
- 1Huntley, Daniel A
- 1Lee, Gregory M. K.
- 1Lu, Jieshan
- 1Mariusdottir, Thorey M
- 4Artificial Intelligence
- 3Video Games
- 2Deep learning
- 2Machine Learning
- 1Artificial intelligence
- 1Automated Storytelling
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Fall 2009
In this thesis we consider the task of catching a moving target with multiple pursuers, also known as the “Pursuit Game”, in which coordination among the pursuers is critical. Our testbed is inspired by the pursuit problem in video games, which require fast planning to guarantee fluid frame...
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Spring 2012
Recent real-time heuristic search algorithms have demonstrated outstanding performance in video game pathfinding. However, their applications have been thus far limited to that domain. We proceed with the aim of facilitating wider applications of real-time search by fostering a greater...
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Fall 2009
Commercial video game developers constantly strive to create intelligent humanoid characters that are controlled by computers. To ensure computer opponents are challenging to human players, these characters are often allowed to cheat. Although they appear skillful at playing video games,...
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Solving Witness-type Triangle Puzzles Faster with an Automatically Learned Human-Explainable Predicate
DownloadFall 2023
The Witness is a game with difficult combinatorial puzzles that are challenging for both human players and artificial intelligence based solvers. Indeed, the number of candidate solution paths to the largest puzzle considered in this thesis is on the order of 10^(15) and search-based solvers can...