Theses and Dissertations
This collection contains theses and dissertations of graduate students of the University of Alberta. The collection contains a very large number of theses electronically available that were granted from 1947 to 2009, 90% of theses granted from 2009-2014, and 100% of theses granted from April 2014 to the present (as long as the theses are not under temporary embargo by agreement with the Faculty of Graduate and Postdoctoral Studies). IMPORTANT NOTE: To conduct a comprehensive search of all UofA theses granted and in University of Alberta Libraries collections, search the library catalogue at www.library.ualberta.ca - you may search by Author, Title, Keyword, or search by Department.
To retrieve all theses and dissertations associated with a specific department from the library catalogue, choose 'Advanced' and keyword search "university of alberta dept of english" OR "university of alberta department of english" (for example). Past graduates who wish to have their thesis or dissertation added to this collection can contact us at erahelp@ualberta.ca.
Items in this Collection
- 2Abdi Oskouie, Mina
- 2Birkbeck, Neil Aylon Charles
- 2Cai, Zhipeng
- 2Chen, Jiyang
- 2Chowdhury, Md Solimul
- 2Chubak, Pirooz
- 74Machine Learning
- 70Reinforcement Learning
- 41Artificial Intelligence
- 36Machine learning
- 22Natural Language Processing
- 22Reinforcement learning
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Investigating Feature Importance In Educational Data, Towards Handling Data Missingness in Classification Tasks
DownloadSpring 2024
The problem of missing data is unavoidable in many research fields, especially in education where data can be missing for justifiable reasons. Missing data causes bias in analysis, and traditional methods like complete case analysis and single imputation are suboptimal yet typically used to...
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Fall 2022
Modern representation learning methods perform well on offline tasks and primarily revolve around batch updates. However, batch updates preclude those methods from focusing on new experience, which is essential for fast online adaptation. In this thesis, we study an online and incremental...
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Spring 2010
The Monte-Carlo Tree Search (MCTS) algorithm Upper Confidence bounds applied to Trees (UCT) has become extremely popular in computer games research. Because of the importance of this family of algorithms, a deeper understanding of when and how their different enhancements work is desirable. To...
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Fall 2010
Heterogeneous computing platforms that use GPUs and CPUs in tandem for computation have become an important choice to build low-cost high-performance computing platforms. The computing ability of modern GPUs surpasses that of CPUs can offer for certain classes of applications. GPUs can deliver...
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Fall 2009
Problems in scientific computing often consist of a workload of jobs with dependencies between them. Batch schedulers are job-oriented, and are not well-suited to executing these workloads with complex dependencies. We introduce Jole, a Python library created to run these workloads. Jole has...
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Spring 2016
Mobile video streaming becomes increasingly useful in a variety of contexts (social interaction, education and entertainment) and increasingly feasible with the rapid development of wireless networks and mobile technologies. In this thesis, we develop a platform for multimedia streaming on mobile...
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Fall 2015
Artificial Intelligence (AI) techniques have been widely used in video games to control non-playable characters. More recently, AI has been applied to automated story generation with the objective of managing the player’s experience in an interactive narrative. Such AI experience managers can...
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Spring 2023
This thesis describes the design of a system that is capable of the generation of a Knowledge Graph (KG), referred to as Knowledge Graph Population (KGP), from conversations, specifically with elderly people. While this system still follows a traditional KGP approach with Entity Recognition (ER),...