Keeping PACE: Appraising Emotions to Enhance Gaming Experience.

  • Author / Creator
    Poo Hernandez, Sergio
  • Artificial Intelligence (AI) techniques have been widely used in video games to control non-playable characters. More recently, AI has been applied to automated story generation with the objective of managing the player’s experience in an interactive narrative. Such AI experience managers can generate and adapt narrative dynamically, often in response to the player’s in-game actions. We propose, implement and evaluate a new AI experience manager, PACE, which predicts the player’s emotional response to a narrative event and uses such predictions to shape the narrative to keep the player on an author-supplied target emotional curve.

  • Subjects / Keywords
  • Graduation date
  • Type of Item
  • Degree
    Master of Science
  • DOI
  • License
    This thesis is made available by the University of Alberta Libraries with permission of the copyright owner solely for non-commercial purposes. This thesis, or any portion thereof, may not otherwise be copied or reproduced without the written consent of the copyright owner, except to the extent permitted by Canadian copyright law.
  • Language
  • Institution
    University of Alberta
  • Degree level
  • Department
    • Department of Computing Science
  • Supervisor / co-supervisor and their department(s)
    • Bulitko, Vadim (Computing Science)
  • Examining committee members and their departments
    • Bowling, Michael (Computing Science)
    • Bulitko, Vadim (Computing Science)
    • Mou, Weimin (Psychology)