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Skip to Search Results- 1Believability
- 1Features
- 1Hidden semi-Markov model
- 1Machine learning
- 1Moving target search
- 1Opponent modelling
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Fall 2009
In this thesis we consider the task of catching a moving target with multiple pursuers, also known as the “Pursuit Game”, in which coordination among the pursuers is critical. Our testbed is inspired by the pursuit problem in video games, which require fast planning to guarantee fluid frame...
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Fall 2009
Commercial video game developers constantly strive to create intelligent humanoid characters that are controlled by computers. To ensure computer opponents are challenging to human players, these characters are often allowed to cheat. Although they appear skillful at playing video games,...