SearchSkip to Search Results
- 1Brammadesam Manavalan, Yathirajan
- 1Hladky, Stephen Michael
- 1Huntley, Daniel A
- 1Lee, Gregory M. K.
- 1Lu, Jieshan
- 1Mariusdottir, Thorey M
- 4Artificial Intelligence
- 2Deep learning
- 2Video Games
- 1Artificial intelligence
- 1Automated Storytelling
Music information retrieval (MIR), an interdisciplinary field involving the classifying or detection of structure in music, is essential for processing, indexing, querying and making recommendations from the vast amount of musical data available on the web and in audio library collections. Deep...
Displaying believable emotional reactions in virtual characters is required in applications ranging from virtual-reality trainers to video games. Manual scripting is the most frequently used method and enables an arbitrarily high fidelity of the emotions displayed. However, scripting is labor...
Interactive Storytelling (IS) acknowledges that people want to be participants in the unfolding of a story plot. Given the complex nature of IS, Artificial Intelligence (AI) methods can be called upon to improve and enhance interactive stories in video games. In the past decade, a number of...
Automated sports commentary is a form of automated narrative and human-computer interaction. Sports commentary exists to keep the viewer informed and entertained. One way to entertain the viewer is by telling brief stories relevant to the game in progress. We introduce a system called the...
Several Artificial Intelligence (AI) techniques such as machine learning, evolutionary computing, and Artificial Life (A-life) have been increasingly used to generate emergence of novel behaviours in multi-agent simulations (e.g., commercial games). However, automatically detecting emergent...
Emergent communication is a framework for machine language acquisition that has recently been utilized to train deep neural networks to develop shared languages from scratch and use these languages to communicate and cooperate. Previous work on emergent communication has utilized gradient-based...
Flow is a psychological state that provides a person with enjoyment when their skills and the challenges of their activity match. Thus flow encourages people to persist at and return to just manageable challenges; thereby fostering the growth of skills over time. It seems natural to assume that...
Computer-based interactive environments present a compelling platform for research in Artificial Intelligence. Using games as its domains, this work has traditionally focused on building AI agents that can play games well (e.g., Checkers, Go, or StarCraft). In more recent years, a parallel line...
Artificial Intelligence (AI) techniques have been widely used in video games to control non-playable characters. More recently, AI has been applied to automated story generation with the objective of managing the player’s experience in an interactive narrative. Such AI experience managers can...
In this thesis we consider the task of catching a moving target with multiple pursuers, also known as the “Pursuit Game”, in which coordination among the pursuers is critical. Our testbed is inspired by the pursuit problem in video games, which require fast planning to guarantee fluid frame...