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Skip to Search Results- 2Abdi Oskouie, Mina
- 2Birkbeck, Neil Aylon Charles
- 2Cai, Zhipeng
- 2Chen, Jiyang
- 2Chowdhury, Md Solimul
- 2Chubak, Pirooz
- 83Machine Learning
- 76Reinforcement Learning
- 42Artificial Intelligence
- 37Machine learning
- 24Natural Language Processing
- 23reinforcement learning
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Fall 2013
Interactive Storytelling (IS) acknowledges that people want to be participants in the unfolding of a story plot. Given the complex nature of IS, Artificial Intelligence (AI) methods can be called upon to improve and enhance interactive stories in video games. In the past decade, a number of...
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Fall 2012
Automated sports commentary is a form of automated narrative and human-computer interaction. Sports commentary exists to keep the viewer informed and entertained. One way to entertain the viewer is by telling brief stories relevant to the game in progress. We introduce a system called the...
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Fall 2018
Videogames often use artificial intelligence to control characters in the game world. In doing so, videogames require one or more agents to navigate from their current location to some desired goal location without collisions. We explore improving algorithm performance in both single and...
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Fall 2014
The classification of animal images based on camera trapping data is an important and challenging task in the domains of computer vision, machine learning and ecological management. This thesis presents an animal species identification system that can automatically identify the species of an...
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Fall 2024
Language features are inevitable in any programming language. Language maintainers introduce new language features and enhancements to existing features with their releases. For example, Virtual threads emerged as a preview feature with the Java 19 release under project Loom. Developers may need...