Search
Skip to Search Results- 3Rockwell, Geoffrey
- 2Gouglas, Sean
- 2Lucky, Shannon
- 1Blimke, Simeon
- 1Boechler, Patricia
- 1Chu, Man-Wai
-
2014
Chu, Man-Wai, Holmes, David, Blimke, Simeon, Gouglas, Sean, Lucky, Shannon, Rockwell, Geoffrey, Gee, Domini
The videogame industry is a considerable market: in 2012, the industry was worth over $86 billion USD and about seventy-two percent of American households play videogames. It is unsurprising, then, that commercial and educational developers and/or researchers have sought to capitalise on...
-
2013
Gutierrez, Lucio, Gouglas, Sean, deJong, Erick, Uszkalo, Kirsten, Stroulia, Eleni, Henry, Calen, Lucky, Shannon, Rockwell, Geoffrey, Boechler, Patricia, Illovan, Mihaela
The Campus Mysteries project developed an augmented reality game platform called fAR-Play and a learning game called Campus Mysteries with the platform. This paper reports on the development of the platform, the development of the game, and a assessment of the playability of the game. We conclude...
-
2011
Rockwell, Geoffrey, Kee, Kevin
This dialogue was performed by Dr. Geoffrey Rockwell and Dr. Kevin Kee as a plenary presentation to the 2009 Interacting with Immersive Worlds Conference at Brock University in St. Catharines, Canada. Kevin introduced Geoffrey as a keynote speaker prepared to present on serious games. Instead of...