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SSHRC Awarded IG 2016: Incoming university students have experience with and are engaged by avatar-based virtual worlds [VEs]. Are educators ready for them? An empirically supported, psychological theory of learning in 3D Virtual Environments, with principles for educational practice, would...
SSHRC Awarded IG awarded 2016: Worldwide, approx. 683 million young people between the ages of 10 and 25 are registered in virtual worlds. Virtual environments have the potential to provide instruction encompassing the attributes that educational research has determined increase student...
SSHRC Awarded IDG 2011: This pilot project will lay the groundwork for the creation of a digital, interactive map of the city of Edmonton. Four specific objectives: 1] creation of a network of researchers, students, practitioners and community-involved citizens interested in urban theory and...
Education has been significantly affected by the emergence of new technologies. Appropriate implementation of technology in education can facilitate teaching and learning, increase student engagement and participation, and elevate student achievement. A major practice of technology integration in...
SSHRC PEG Awarded 2018: Two in-depth case studies will evaluate use of Lego Mindstorm robots and teaching materials developed specifically for these as math aids, by students with hand-based disabilities, their teachers, and Assistive Technology team. Quantitative data collected will include 1)...
Interactive Whiteboard Use: Changes in Teacher Pedagogy in Reading Instruction in the Primary GradesDownload
Interactive Whiteboard (IWB) use is increasing in Canadian classrooms accompanied by numerous claims of benefits for pedagogy and learning. The purpose of this study was to examine how IWBs are integrated into reading instruction in the primary grades (K-3), how their use enhances or alters...
Nurse Educators Preparing for the Use of High-fidelity Human Patient Simulation: A Process of Finding Their WayDownload
Over the past decade in particular, high-fidelity simulation technology has been readily embraced and is increasingly expanding as an innovative approach to the teaching and learning process involved in preparing nursing students for the clinical setting. To date, there are no studies that...
The idea of ‘slippery texts' provides a useful descriptor for materials that mutate and evolve across different media. Eight adult gamers, encountering the slippery text American McGee's Alice, demonstrate a variety of ways in which players attempt to manage their attention as they encounter a...
Unmasking Global Education Industries and Their Capital Accumulation Strategies: On Materiality and DiscourseDownload
The notion of education as being part of the “commons,” as a societal or public good, is slowly giving way to pressures of marketization, privatization, and commodification—and thus, re-imagined, reconfigured, and re-appropriated as an object of trade, increasingly for sale, based on individual...