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Skip to Search Results- 3Machine learning
- 1Agent evaluation
- 1Artificial intelligence
- 1Game theory
- 1Games
- 1Imperfect information
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Spring 2010
In this work, we present a unified, general approach to variance reduction in agent evaluation using machine learning to minimize variance. Evaluating an agent's performance in a stochastic setting is necessary for agent development, scientific evaluation, and competitions. Traditionally,...
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Spring 2015
This dissertation explores regularized factor models as a simple unification of machine learn- ing problems, with a focus on algorithmic development within this known formalism. The main contributions are (1) the development of generic, efficient algorithms for a subclass of regularized...
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Spring 2018
Decision-making problems with two agents can be modeled as two player games, and a Nash equilibrium is the basic solution concept describing good play in adversarial games. Computing this equilibrium solution for imperfect information games, where players have private, hidden information, is...