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- 4Adria, Marco (Supervisor)
- 3Campbell, Kathryn J. (Supervisor)
- 3European Graduate School
- 3Levine, Stephen K.
- 2Cummings, G. G.
- 17Communications and Technology Graduate Program
- 17Communications and Technology Graduate Program/Capping Projects (Communications and Technology)
- 14Graduate Studies and Research, Faculty of
- 14Graduate Studies and Research, Faculty of/Theses and Dissertations
- 5Grant Assist Program (Social Sciences / Humanities)
- 5Grant Assist Program (Social Sciences / Humanities)/Successful Grants Library (SSHRC)
SSHRC IG awarded 2018: This project addresses a hidden bias of mainstream teaching and learning, wherein Indigenous and locally-held knowledge is often positioned as the oral teachings of the past, in contrast to the contemporary character of digital literacy. The three-year project takes a...
Chickadees produce many vocalizations, including the chick-a-dee call that they use as a mobbing call in the presence of predators. Previous research has shown that chickadees produce more D notes in their mobbing calls in response to high-threat predators compared to low-threat predators, and...
Chickadees produce many vocalizations, including chick-a-dee calls which they use as a mobbing call in the presence of predators. Previous research has shown that chickadees produce more D notes in their mobbing calls in response to high-threat predators compared to low-threat predators, and may...
Dealing with a latent danger: parents communicating with their school-age preadolescent children about smoking - a grounded theory studyDownload
Smoking in youth continues to be an important public health issue. Because adolescence is the key period for smoking initiation, prevention efforts need to take place before the adolescent years. Little is known about parental smoking prevention interventions. The purpose of this study,...
LEARNING THROUGH GAMES Students can develop a meaningful understanding of mathematical ideas through games before they move toward abstractions (Dienes, 1971). Ernest (1986) identified three educational uses of games: gain skill-based fluency, develop conceptual understanding, and refine problem...
Score reporting serves a critical function as the interface between the test developer and a diverse audience of test users. The basic requirements for score reporting are clearly identified within the Standards for Educational and Psychological Testing (1999). However, the methods to achieve...
We investigated the problem of constructing a near-field link budget to wirelessly communicate with high data rate (e.g. 3.125 Mbps) implantable circuitry located few centimeters under the skin using spread spectrum technique. Different methods and frequency bands were analyzed to choose the...
The Quadruple Loop (QL) antenna was designed and investigated to deliver a robust body-worn antenna for bio-medical applications. The QL antenna is a very thin single-layer groundless structure which allows for the installation of neighboring electronics and sensors on biomedical device. The...