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Spring 2011
With the rise of services like Steam and Xbox Live, multiplayer support has become essential to the success of many commercial video games. Explicit, server-client synchronisation models are bandwidth intensive and error prone to implement, while implicit, peer-to-peer synchronisation models are...
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Spring 2019
Current state-of-the-art algorithms for trick-taking card games use a process called determinization. Determinization is a technique that allows the application of perfect information state evaluation algorithms to imperfect information games. It involves a two-step process in which a perfect...
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Fall 2011
In this dissertation we discuss problems of search, inference and opponent modelling in imperfect information games in the context of creating a computer player for the popular german card game skat. In so doing, we demonstrate three major contributions to the field of artificial intelligence...