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- 4Distributed computing
- 4Programming environments
- 3Computer games
- 3Generative pattern
- 3Scripting language
- 22Computing Science, Department of
- 22Computing Science, Department of/Technical Reports (Computing Science)
- 5Educational Psychology, Department of
- 5Educational Psychology, Department of/Journal Articles (Educational Psychology)
- 1Graduate and Postdoctoral Studies (GPS), Faculty of
- 1Graduate and Postdoctoral Studies (GPS), Faculty of/Theses and Dissertations
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1993
Schaeffer, Jonathan, Lobe, Greg, Szafron, Duane
Technical report TR93-04. The Enterprise programming environment supports the development of applications that run concurrently on a network of workstations. This paper describes the object-oriented components of Enterprise, implemented in Smalltalk-80, and their seamless integration with ...
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2007
Schaeffer, Jonathan, Siegel, Jeff, Duff, Harvey, Schumacher, Allan, Roy, Thomas, Gillis, Stephanie, Onuczko, Curtis, McNaughton, Matthew, Carbonaro, Mike, Waugh, Kevin, Szafron, Duane, Cutumisu, Maria
The traditional approach to implementing interactions between a player character (PC) and objects in computer games is to write scripts in a procedural scripting language. These scripts are usually so complex that they must be written by a computer programmer rather than by the author of the game...
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2004
Cutumisu, M., McNaughton, M., Parker, D., Schaeffer, Jonathan, Redford, J., Szafron, Duane
Technical report TR04-05. Recently, some researchers have argued that generative design patterns (GDPs) can leverage the obvious design re-use that characterizes traditional design patterns into code re-use. This paper provides additional evidence that GDPs are both useful and productive. ...
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1993
Lake, Robert, Schaeffer, Jonathan, Lu, Paul
Technical report TR93-13. Chess endgame databases, while of important theoretical interest, have yet to make a significant impact in tournament chess. In the game of checkers, however, endgame databases have played a pivotal role in the success of our World Championship challenger program...
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1994
Schaeffer, Jonathan, Pijls, Wim, Plaat, Aske, de Bruin, Arie
Technical report TR94-17. In 1979 Stockman introduced the SSS* minimax search algorithm that dominates Alpha-Beta in the number of leaf nodes expanded. Further investigation of the algorithm showed that it had three serious drawbacks, which prevented its use by practitioners: it is difficult to...
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The APHID Parallel alpha-beta Search Algorithm
1996
Schaeffer, Jonathan, Brockington, Mark
Technical report TR96-07. This paper introduces the APHID (Asynchronous Parallel Hierarchical Iterative Deepening) game-tree search algorithm. An APHID search is a hierarchical search with a master controlling the top of the tree (d' ply), and the slaves searching the rest of the tree (d-d'...
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1992
Schaeffer, Jonathan, Lobe, Greg, Parsons, Ian, Szafron, Duane, Melax, Stan, Smith, Carol, Lu, Paul
Technical report TR92-20. Workstations have been in use for more than a decade now. Although a network of workstations represents a large amount of aggregate computing power, there is a need for software that can harness this power for single, distributed applications. Enterprise is an...
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2003
Schaeffer, Jonathan, Szafron, Duane, Tan, Kai, Anvik, John
Technical report TR03-13. Parallel programming is seen as an effective technique to improve the performance of computationally-intensive programs. This is done at the cost of increasing the complexity of the program, since new issues must be addressed for a concurrent application. Parallel...