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Skip to Search Results- 91Artificial Intelligence
- 26Machine Learning
- 12Reinforcement Learning
- 8Deep Learning
- 8Planning
- 7Computer Games
- 4Müller, Martin
- 3Mueller, Martin
- 2Johanson, Michael
- 2Nakhost, Hootan
- 2Pelletier, Francis J.
- 2Schaeffer, Jonathan
- 54Graduate and Postdoctoral Studies (GPS), Faculty of
- 54Graduate and Postdoctoral Studies (GPS), Faculty of/Theses and Dissertations
- 18Computing Science, Department of
- 18Computing Science, Department of/Technical Reports (Computing Science)
- 5Toolkit for Grant Success
- 4Toolkit for Grant Success/Successful Grants (Toolkit for Grant Success)
- 54Thesis
- 20Report
- 9Research Material
- 3Conference/Workshop Poster
- 2Conference/Workshop Presentation
- 2Review
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2020-08-01
Artificial Intelligence (AI) is a technology that is quickly becoming part of our digital infrastructure and woven into aspects of daily life. AI has the potential to impact society in many positive ways. However, there are numerous examples of AI systems that are operating in ways that are...
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Fall 2022
OpenSpiel is an open-source software system for implementing high-performance software players for many different computer games. Hex is a two-player game of perfect information used in a variety of computer games research projects. The OpenSpiel project has implemented a version of the AlphaZero...
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Spring 2016
This thesis proposes, analyzes and tests different exploration-based techniques in Greedy Best-First Search (GBFS) for satisficing planning. First, we show the potential of exploration-based techniques by combining GBFS and random walk exploration locally. We then conduct deep analysis on how...
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2019-02-09
Lund, Tyler and Safouhi, Hassan
Technology is ubiquitous and powerful in its effects. Despite the fact that many technologies follow a predictable exponential growth rate, due to our lack of exponential intuition, we often have the impression that technology appears unexpectedly. We term this subset of technology as exponential...
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2013
Fuegito is an educational software package for learning about programming two player games. The package provides a simple, yet flexible and extensible framework which allows students to study the core search algorithms of computer game-playing, and extend them easily in projects. The current...
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Fuego - An Open-source Framework for Board Games and Go Engine Based on Monte-Carlo Tree Search
Download2009
Enzenberger, Markus, Mueller, Martin
Technical report TR09-08. Fuego is an open-source software framework for developing game engines for full-information two-player board games, with a focus on the game of Go. It was mainly developed by the Computer Go group of the University of Alberta. Fuego includes a Go engine with a playing...
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Fuego-GB Prototype at the Human machine competition in Barcelona 2010: a Tournament Report and Analysis
Download2010
Technical report TR10-08. A Human vs Computer Go competition took place in Barcelona, Spain on July 20, 2010. This report provides a report and some analysis of the games played by FUEGO-GB PROTOTYPE in this event. The program played well in its 9 x 9 games with White, winning against...
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Spring 2010
This research focuses on developing AI agents that play arbitrary Atari 2600 console games without having any game-specific assumptions or prior knowledge. Two main approaches are considered: reinforcement learning based methods and search based methods. The RL-based methods use feature vectors...
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Spring 2015
Computer-based interactive environments present a compelling platform for research in Artificial Intelligence. Using games as its domains, this work has traditionally focused on building AI agents that can play games well (e.g., Checkers, Go, or StarCraft). In more recent years, a parallel line...