Search
Skip to Search Results- 2Toolkit for Grant Success
- 2Toolkit for Grant Success/Successful Grants (Toolkit for Grant Success)
- 2Nursing, Faculty of
- 2Nursing, Faculty of/Health Equity
- 1Digital Humanities Program
- 1Digital Humanities Program/Journal Articles (Digital Humanities)
-
2013
Gutierrez, Lucio, Gouglas, Sean, deJong, Erick, Uszkalo, Kirsten, Stroulia, Eleni, Henry, Calen, Lucky, Shannon, Rockwell, Geoffrey, Boechler, Patricia, Illovan, Mihaela
The Campus Mysteries project developed an augmented reality game platform called fAR-Play and a learning game called Campus Mysteries with the platform. This paper reports on the development of the platform, the development of the game, and a assessment of the playability of the game. We conclude...
-
2015-10-15
SSHRC Awarded IG 2016: Incoming university students have experience with and are engaged by avatar-based virtual worlds [VEs]. Are educators ready for them? An empirically supported, psychological theory of learning in 3D Virtual Environments, with principles for educational practice, would...
-
2015-10-15
SSHRC Awarded IG awarded 2016: Worldwide, approx. 683 million young people between the ages of 10 and 25 are registered in virtual worlds. Virtual environments have the potential to provide instruction encompassing the attributes that educational research has determined increase student...
-
Merging social networking environments and formal learning environments to support and facilitate interprofessional instruction.
Download2009
Greidanus, Elaine, Carbonaro, Michael, King, Sharla, Drummond, Jane, Patterson, Steven
This study describes the redesign of an interprofessional team development course for health science students. A theoretical model is hypothesized as a framework for the redesign process, consisting of two themes: 1) the increasing trend among post-secondary students to participate in social...
-
Fall 2010
When stress becomes distress, people seek to decrease their psychological pain using methods that seem convenient and appropriate. In an increasingly technology-based society, the Internet provides opportunities for individuals in distress to seek information and connections with others. Research...
-
2010
Kahlke, Renate, King, Sharla, Carbonaro, Mike, Boechler, Patricia, Drummond, Jane, Greidanus, Elaine
Health Science teams are increasingly interprofessional and often require use of information communication technology. These shifts result in a need for health science students to learn online interprofessional teamwork skills early in their training. In response, one interprofessional...